[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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Hi Ross,
Thanks for a detailed exposition. Sometimes your long emails are very
worth reading ;)
When you say "I use" you mean as a player, right?
G.
--- "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> wrote:
> Computers are so anal abot these things :-).
>
> I use a pattern of moving out one square from land, checking
> for a fish, or sliver of land in all the seaward directions
> to see if it is safe to continue, and then moving "along" the
> coastline into squares with the maximum number of unknown
> borders if not. The last move then returns me to a known coast.
>
> In a warmap sense, squares need to be identified by how far
> they are from any known coast. You can only ever move to a
> square if your remaining move count is less than this.
> Otherwise the normal AI head for the black is perfectly ok.
> If it can't ever get someplace because it violates this rule
> then it will never generate the path and never try. If all
> its paths to get somewhere useful are blocked, you don't care
> anymore - let it wander in little circles, or go home.
>
> Of course aifuzzy may periodically foul this up.
>
> The next refinement to this is to attempt "Columbus" moves
> by heading directly out from land into the "most" far away
> tiles. Then you run back if you haven't seen anything and
> are still alive. You start doing this only when your triemes
> learn second stage floatation, and you have nothing better
> to do, want to find other civs, or more land. A few of
> these can add a lot of "bad" spots to your warmap. Should
> not be done with loaded triremes.
>
> If you are still isolated and haven't bothered to get a
> sailboat, then do double Columbus moves into the remaining
> black. These are almost sure death, and not much useful if
> you can't find a shorter route back, but the trireme can
> explore the other side. It is sometimes useful to take
> along a diplomat, or explorer on these one-way trips.
>
> Cheers,
> RossW
> =====
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- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), (continued)
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Ross W. Wetmore, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961),
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Tony Stuckey, 2001/09/18
[Freeciv-Dev] Warmap optimization (was Re: Exploring triremes getting lost), Gregory Berkolaiko, 2001/09/17
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