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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)

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To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Tue, 18 Sep 2001 11:05:17 +0100 (BST)

Hi Ross,

Thanks for a detailed exposition.  Sometimes your long emails are very
worth reading ;)

When you say "I use" you mean as a player, right?

G.

 --- "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> wrote: 
> Computers are so anal abot these things :-).
> 
> I use a pattern of moving out one square from land, checking
> for a fish, or sliver of land in all the seaward directions
> to see if it is safe to continue, and then moving "along" the 
> coastline into squares with the maximum number of unknown 
> borders if not. The last move then returns me to a known coast.
> 
> In a warmap sense, squares need to be identified by how far 
> they are from any known coast. You can only ever move to a 
> square if your remaining move count is less than this.
> Otherwise the normal AI head for the black is perfectly ok.
> If it can't ever get someplace because it violates this rule
> then it will never generate the path and never try. If all
> its paths to get somewhere useful are blocked, you don't care
> anymore - let it wander in little circles, or go home.
> 
> Of course aifuzzy may periodically foul this up.
> 
> The next refinement to this is to attempt "Columbus" moves
> by heading directly out from land into the "most" far away
> tiles. Then you run back if you haven't seen anything and 
> are still alive. You start doing this only when your triemes
> learn second stage floatation, and you have nothing better
> to do, want to find other civs, or more land. A few of 
> these can add a lot of "bad" spots to your warmap. Should 
> not be done with loaded triremes.
> 
> If you are still isolated and haven't bothered to get a 
> sailboat, then do double Columbus moves into the remaining
> black. These are almost sure death, and not much useful if
> you can't find a shorter route back, but the trireme can
> explore the other side. It is sometimes useful to take 
> along a diplomat, or explorer on these one-way trips.
> 
> Cheers,
> RossW
> =====


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