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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
From: Niels Weber <nath@xxxxxxxx>
Date: Mon, 17 Sep 2001 18:28:45 +0200

Hi Gregory!

Gregory Berkolaiko wrote:

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: [..]

IMHO an ideal solution would be to have a new GOTO_MOVE_TRIEME
goto_move_restriction.Then it could be checked in the
whole_map_iterate(x1, y1) of part 3 of ai_manage_explorer if there is
a valid path to (x1, y1).


I thought about it.  Then the checks for F_TRIREME would be scattered all
over the code, whenever a do_unit_goto is called.  that is not good.

anyway I don't know how to properly check the path for
trireme-compliance...

Triremes wouldn't be the only problem, as everything that flies has similiar problems not to think of modpacks. I think the units shouldn't be hardcoded. A general solution would be best.

Niels



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