[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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Hi Gregory!
Gregory Berkolaiko wrote:
--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
[..]
IMHO an ideal solution would be to have a new GOTO_MOVE_TRIEME
goto_move_restriction.Then it could be checked in the
whole_map_iterate(x1, y1) of part 3 of ai_manage_explorer if there is
a valid path to (x1, y1).
I thought about it. Then the checks for F_TRIREME would be scattered all
over the code, whenever a do_unit_goto is called. that is not good.
anyway I don't know how to properly check the path for
trireme-compliance...
Triremes wouldn't be the only problem, as everything that flies has
similiar problems not to think of modpacks. I think the units shouldn't
be hardcoded. A general solution would be best.
Niels
- [Freeciv-Dev] [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/16
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961),
Niels Weber <=
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Ross W. Wetmore, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
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