[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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On Mon, Sep 17, 2001 at 05:12:49PM +0100, Gregory Berkolaiko wrote:
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> [..]
> >
> > IMHO an ideal solution would be to have a new GOTO_MOVE_TRIEME
> > goto_move_restriction.Then it could be checked in the
> > whole_map_iterate(x1, y1) of part 3 of ai_manage_explorer if there is
> > a valid path to (x1, y1).
>
> I thought about it. Then the checks for F_TRIREME would be scattered all
> over the code, whenever a do_unit_goto is called. that is not good.
>
> anyway I don't know how to properly check the path for
> trireme-compliance...
I said "an ideal solution". Mhh nevertheless a new exploring agent is
on my todo list. A working (for land units and sea units) agent for
goto planning already exists. And it is not a mess like the current
code. So I have hope for the future.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Programming today is a race between software engineers striving to
build bigger and better idiot-proof programs, and the Universe trying
to produce bigger and better idiots. So far, the Universe is winning."
-- Rich Cook
- [Freeciv-Dev] [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/16
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Niels Weber, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961),
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Ross W. Wetmore, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Tony Stuckey, 2001/09/18
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