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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Mon, 17 Sep 2001 17:12:49 +0100 (BST)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
[..]
> 
> IMHO an ideal solution would be to have a new GOTO_MOVE_TRIEME
> goto_move_restriction.Then it could be checked in the
> whole_map_iterate(x1, y1) of part 3 of ai_manage_explorer if there is
> a valid path to (x1, y1).

I thought about it.  Then the checks for F_TRIREME would be scattered all
over the code, whenever a do_unit_goto is called.  that is not good.

anyway I don't know how to properly check the path for
trireme-compliance...

best,
G.

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