[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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On Tue, Sep 18, 2001 at 09:47:13PM +0100, Gregory Berkolaiko wrote:
> Raimar,
>
> Thanks for reviewing the patch.
>
> will fix (you are strict, aren't you? ;)
This is my job ;)
> Actually I'm now thinking about implemeting GOTO_NEAR_LAND
> restriction as you suggested...
Should I wait?
Raimar
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The trick is to keep breathing.
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), (continued)
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Niels Weber, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961),
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Ross W. Wetmore, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Tony Stuckey, 2001/09/18
[Freeciv-Dev] Warmap optimization (was Re: Exploring triremes getting lost), Gregory Berkolaiko, 2001/09/17
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