[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Sep 17, 2001 at 06:23:10PM +0100, Gregory Berkolaiko wrote:
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Mon, Sep 17, 2001 at 05:12:49PM +0100, Gregory Berkolaiko wrote:
> [..]
> > on my todo list. A working (for land units and sea units) agent for
> > goto planning already exists. And it is not a mess like the current
> > code. So I have hope for the future.
>
> does goto work for triremes too?
Not yet.
> could you give me a reference?
<ftp://ftp.freeciv.org/freeciv/incoming/schedueled_for_removal/sma4.diff.gz>
client/agents/goto_agent.[ch]
It is a snapshot of an old version and will be polished before I make
a true patch for inclusion. On the todo list is unknown-handling (move
into or not), enemy handling (you can't attack if you stop at the
enemy's zoc).
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Living on earth may be expensive, but it includes an annual free trip
around the sun.
- [Freeciv-Dev] [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/16
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Niels Weber, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961),
Raimar Falke <=
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Ross W. Wetmore, 2001/09/17
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Gregory Berkolaiko, 2001/09/18
- [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961), Tony Stuckey, 2001/09/18
[Freeciv-Dev] Warmap optimization (was Re: Exploring triremes getting lost), Gregory Berkolaiko, 2001/09/17
|
|