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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
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[Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Exploring triremes getting lost (PR#961)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 17 Sep 2001 20:04:44 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Sep 17, 2001 at 06:23:10PM +0100, Gregory Berkolaiko wrote:
>  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > On Mon, Sep 17, 2001 at 05:12:49PM +0100, Gregory Berkolaiko wrote:
> [..]
> > on my todo list. A working (for land units and sea units) agent for
> > goto planning already exists. And it is not a mess like the current
> > code. So I have hope for the future.
> 
> does goto work for triremes too?

Not yet.

> could you give me a reference?

<ftp://ftp.freeciv.org/freeciv/incoming/schedueled_for_removal/sma4.diff.gz>
client/agents/goto_agent.[ch]

It is a snapshot of an old version and will be polished before I make
a true patch for inclusion. On the todo list is unknown-handling (move
into or not), enemy handling (you can't attack if you stop at the
enemy's zoc).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Living on earth may be expensive, but it includes an annual free trip
  around the sun.


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