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[Freeciv-Dev] Re: [patch] Message windows (report, science ...)
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[Freeciv-Dev] Re: [patch] Message windows (report, science ...)

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To: Jason Dorje Short <jshort@xxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [patch] Message windows (report, science ...)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 13 Sep 2001 21:44:26 +0200

On Thu, Sep 13, 2001 at 06:54:05AM -0400, Jason Dorje Short wrote:

> Consider: what if FreeCiv provided a turn-by-turn alternative to
> real-time mode?  That is, each person got one turn per game turn in
> which to move (rather like what happens now if you play against the
> AI).  The advantage, of course, is that things would no longer be
> real-time, but would instead be untimed (or time-independent?).  This
> means the big "rush" would be avoided.  The disadvantage is that games
> will be LONG and SLOW since each player will have to wait for all others
> in between turns rather than always being active.  It might be useful in
> a few situations, though.

Considering how often a request for play-by-mail has been made here,
I think this should definitely be on the TODO list if it isn't already.

> The real question, I think, is how much work would it be to implement
> this?  Right now FreeCiv makes no distinction between different players
> as far as turns go.  How hard would it be to order the turns?

Easy, you basically keep an 'end of turn' flag per player.
 
> jason

-- 
Reinier


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