[Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Mess
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[Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)) |
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Reinier Post <rp@xxxxxxxxxx> |
Date: |
Thu, 13 Sep 2001 21:40:44 +0200 |
On Thu, Sep 13, 2001 at 12:01:01PM -0500, Tony Stuckey wrote:
> > I belong to those of us who consider real-time mode the main reason for
> > Freeciv's existence. Multiplayer mode is the only genuine innovation
> > compared to Civ I and II. It still isn't perfect, but very playable.
>
> There must be a reason why nobody ever references CivNet and
> CivIIGold. :)
My reason: I've never tried them out.
> > The overall software
> > design, many features in the interface, and many code optimizations are
> > specifically intended to make multiplayer mode possible. Everything
> > that reduces playability in multiplayer mode gnaws at the core of Freeciv.
>
> Multiplayer is entirely different than real-time. Multiplayer
> includes hotseat, network turn-based, and other paradigms.
Yes. A strict turn-based mode would be nice (for hotseat or play by mail).
> Fundamentally, I have a built-up hatred of games that require
> reaction speed.
Yes, so a lot of effort has been built into Freeciv to eliminate this
as a factor - that is, today it mainly tests the speed of mind rather
than the speed of interface atrocity circumvention.
> But it definitely flowered in adolescence, when I realized that the only
> emotion real-time games brought was frustration. 99% of the time, I knew
> what I wanted to do, what was the "right" thing to do, and I just couldn't
> do it.
Exactly. I am at that level of frustration, but usually I can't blame
the Freeciv interface most of the time, I have to blame myself. This
is why Freeciv's multiplayer mode is a serious accomplishment, although
it could be improved.
> I fail to understand why anyone would continue to put themselves in
> that situation, what possible emotional gain they get from it. Happiness
> comes from a well-executed plan, and turn-based games like Chess, AdCiv,
> Darts, and PayCiv allow me to put forth my best effort, and feel enthused
> at the end of the game.
This largely rules out surprise as an ingredient. Plus, the sheer
length of the average Freeciv game makes out turn-based, non-timeout
multiplayer mode over the Internet practically unfeasible.
> If I want real-time frustation, I play Ultimate frisbee, hockey,
> football (both kinds), or other sports where people can burn me by having
> better reactions, and I care less somehow. And I'm getting good, healthy
> activity out of it.
Freeciv's multiplayer mode with timeout allows you to combine the two:
quick thinking and quick action at the same time.
--
Reinier
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), (continued)
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Christian Knoke, 2001/09/12
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Vasco Alexandre Da Silva Costa, 2001/09/11
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Karl-Ingo Friese, 2001/09/12
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Tony Stuckey, 2001/09/12
- [Freeciv-Dev] multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Reinier Post, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Tony Stuckey, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Daniel L Speyer, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Vasco Alexandre Da Silva Costa, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Raimar Falke, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Daniel L Speyer, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)),
Reinier Post <=
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Karl-Ingo Friese, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Vasco Alexandre Da Silva Costa, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Jason Dorje Short, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Tony Stuckey, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Francois Taiani, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Jason Dorje Short, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Reinier Post, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Francois Taiani, 2001/09/12
[Freeciv-Dev] Re: [patch] Message windows (report, science ...), Reinier Post, 2001/09/12
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