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[Freeciv-Dev] multiplayer mode is all that counts (was: [patch] Message
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[Freeciv-Dev] multiplayer mode is all that counts (was: [patch] Message

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] multiplayer mode is all that counts (was: [patch] Message windows (report, science ...))
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 13 Sep 2001 10:35:47 +0200

On Wed, Sep 12, 2001 at 10:58:57AM -0500, Tony Stuckey wrote:

>       See -- there are those of us who think that's the biggest reason to
> remove real-time mode.

Surely you're joking, Mr. Administrator?

I belong to those of us who consider real-time mode the main reason for
Freeciv's existence.  Multiplayer mode is the only genuine innovation
compared to Civ I and II.  It still isn't perfect, but very playable.

Most issues of speed and response time only really matter in multiplayer
mode with a timeout, when every tenth of a second counts.  Sometimes,
a game is literally decided within a split second.  The overall software
design, many features in the interface, and many code optimizations are
specifically intended to make multiplayer mode possible.  Everything
that reduces playability in multiplayer mode gnaws at the core of Freeciv.
The main improvement in 1.12.0 is not isometric view but the fact that
it fixes the problem with networking in 1.11.4.

-- 
Reinier


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