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[Freeciv-Dev] Re: Diplomatic state of AI players changes from "No Contac
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[Freeciv-Dev] Re: Diplomatic state of AI players changes from "No Contac

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To: andreas.beckmann@xxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Diplomatic state of AI players changes from "No Contact" to "War" after load. (PR#957)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 13 Sep 2001 09:25:11 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Sep 12, 2001 at 04:51:29PM -0700, andreas.beckmann@xxxxxxxxxxxxxxxxxxxx 
wrote:
> Full_Name: Andreas Beckmann
> Version: 1.12.0, 1.12.1-devel
> Distribution: Built from source
> Client: Gtk+
> OS: Linux Mandrake 7.2
> Submission from: (NULL) (217.85.116.76)
> 
> 
> I found the following bug in 1.12.0 (release, self build) and reproduced it 
> in the current CVS sources (1.12.1-devel 2001-09-12):
> 
> The diplomatic state of AI players changes from "No Contact" to "War" 
> after saving and loading the game. The state of human players is not 
> changed. I had AI opponents with states "War" and "No Contact" and after 
> load all were at "War".
> 
> How to reproduce:
> Start game with aifill > humanplayers, save, restart server from savegame 
> and look at the diplomacy report (F3).

Confirmed. Who has coded the diplomatic states? Who has knowledge in
this area?

        Raimar
-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "Windows is the one true OS. MS invented the GUI. MS invented 
   the 32 bit OS. MS is open and standard. MS loves you. We have 
   always been at war with Oceana."


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