[Freeciv-Dev] Re: Diplomatic state of AI players changes from "No Contac
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On Wed, Sep 12, 2001 at 04:51:29PM -0700, andreas.beckmann@xxxxxxxxxxxxxxxxxxxx
wrote:
> Full_Name: Andreas Beckmann
> Version: 1.12.0, 1.12.1-devel
> Distribution: Built from source
> Client: Gtk+
> OS: Linux Mandrake 7.2
> Submission from: (NULL) (217.85.116.76)
>
>
> I found the following bug in 1.12.0 (release, self build) and reproduced it
> in the current CVS sources (1.12.1-devel 2001-09-12):
>
> The diplomatic state of AI players changes from "No Contact" to "War"
> after saving and loading the game. The state of human players is not
> changed. I had AI opponents with states "War" and "No Contact" and after
> load all were at "War".
>
> How to reproduce:
> Start game with aifill > humanplayers, save, restart server from savegame
> and look at the diplomacy report (F3).
Confirmed. Who has coded the diplomatic states? Who has knowledge in
this area?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Windows is the one true OS. MS invented the GUI. MS invented
the 32 bit OS. MS is open and standard. MS loves you. We have
always been at war with Oceana."
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