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[Freeciv-Dev] Re: [patch] Message windows (report, science ...)
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[Freeciv-Dev] Re: [patch] Message windows (report, science ...)

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To: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Cc: FreeCiv <freeciv-dev@xxxxxxxxxxx>, ChrisK@xxxxxxxx, Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [patch] Message windows (report, science ...)
From: Francois Taiani <francois.taiani@xxxxxxxx>
Date: Tue, 11 Sep 2001 20:00:03 +0200

Hi Vasco,

Vasco Alexandre Da Silva Costa wrote:
> 
> Erm, 

I guess you mean you're not very positive about the proposal :-)

> why aren't you adding these buttons to the local options dialog instead?

I don't really get you. They're not option buttons. They're supposed to
blink when something happens, instead of splashing a window that
unvoidably blinds you in the most critical moments of the game.

It's definitely true that the user should have the choice to use this
solution, or to stick by the old gui. But before improving any further,
I wanted to have some feedback about the patch (which is BTW already
quite large, and that's a bad point. But well that's a only a
"proposal"). So far Karl-Ingo and Christian reacted quite positively,
but they were the only ones.

Maybe there is simply no interest in such "click me buttons", and maybe
the problem of hide-everything splasching windows is not an issue for
most Freeciv users. If this is the case, I'm not really kind in
improving my patch any further: I can use it as is, and that was the
main point. If there is some demand though, I would be really glad to
help wherever I can.

Cheers

Francois

> 
> ---
> Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
> 
> On Mon, 10 Sep 2001, Francois Taiani wrote:
> 
> > Hi everybody,
> >
> > here is a new version of the patch I proposed 2 days ago.
> >
> > ---8<---
> > based on a suggestion by  Trent Piepho, here is a proposal
> > to prevent "info" windows (like message and science window) from
> > obscuring the map when you most need to be able to look at it.
> >
> > The patch sligthly rearranges the gui in order to be able to add "event"
> > buttons in the righ vertical box. In the present state, there is a
> > button for messages and for the science dialog. Each time one of these
> > windows used to pop up before, the corresponding button starts blinking,
> > and the window does not appear untill you explicitely click the button.
> > Clicking the button again once the window is up has the window get
> > hidden again.
> > --->8---
> >
> > The new patch adds a button for broadcast reports. I've taken into
> > account the improvement suggestions of Karl-Ingo Friese and Christian
> > Knoke. In particular the bugs reported by Christian should have been
> > fixed. A new snapshot of the gui layout is available at
> > ftp://ftp.freeciv.org/pub/freeciv/incoming/info_button_2.png.


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