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[Freeciv-Dev] Re: [patch] Message windows (report, science ...)
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[Freeciv-Dev] Re: [patch] Message windows (report, science ...)

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To: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>, FreeCiv <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [patch] Message windows (report, science ...)
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Wed, 12 Sep 2001 10:58:57 -0500

On Wed, Sep 12, 2001 at 11:31:12AM +0200, Karl-Ingo Friese wrote:
> For all of the players I personaly know, it defenitely is an issue.
> Freeciv can become a very hectic and stress game (which is good!).
> But the popups at certain situations are nothing but a worse anoyance.
> Just imagine: 10 seconds before turn end you see 6 ironclads appear
> at close to your capital. You dont want the treaty dialog of your
> team mate now. You do not want to be informed that your scientists
> researched theology. You do not want to hear that the Irish are the
> richest civilisation, no, you want to prepare your defenses. Move troops
> from inland to coastline. Alert the diplomats for buybacks. Use your
> own ironclads to block the attackers.

        See -- there are those of us who think that's the biggest reason to
remove real-time mode.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


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