[Freeciv-Dev] Re: [patch] Message windows (report, science ...)
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On Thu, Sep 13, 2001 at 06:54:05AM -0400, Jason Dorje Short wrote:
> It might be advantageous to offer an untimed mode as an alternative.
> This would provide a few tradeoffs; however most of them would be bad.
>
> Consider: what if FreeCiv provided a turn-by-turn alternative to
> real-time mode? That is, each person got one turn per game turn in
> which to move (rather like what happens now if you play against the
> AI). The advantage, of course, is that things would no longer be
> real-time, but would instead be untimed (or time-independent?). This
> means the big "rush" would be avoided. The disadvantage is that games
> will be LONG and SLOW since each player will have to wait for all others
> in between turns rather than always being active. It might be useful in
> a few situations, though.
Exactly. Although rather than "useful in a few situations", I say
"preferred mode".
> Perhaps a more sophisticated system could be developed, although I'm not
> sure that it would be an improvement. Maybe every player would get one
> "move" every certain amount of time (this idea has serious drawbacks).
> Maybe all players would submit their "moves", but all would be applied
> simultaneously at the end of the turn (this would be very difficult to
> implement, I think).
We-Go has been successfully implemented in other large-scale games.
http://www.battlefront.com sells TacOps, which is a great GREAT game that
doesn't get enough recognition. Check it out.
> It might be reasonable for some games to follow a system like this. If
> you're playing a 2-player game, it would be your turn 50% of the time.
> Against friendly opposition, you might agree to use this 50% for moving
> units and spend off-time during your opponent's turn handling your
> production, etc. Since city production happens at the end of each game
> turn, it might then be reasonable to request an end-of-game-turn from
> each player before having this (so that all players can move their units
> during their turn and then have longer to change production).
>
> The real question, I think, is how much work would it be to implement
> this? Right now FreeCiv makes no distinction between different players
> as far as turns go. How hard would it be to order the turns?
I don't think it would be all that hard.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
- [Freeciv-Dev] multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), (continued)
- [Freeciv-Dev] multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Reinier Post, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Tony Stuckey, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Daniel L Speyer, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Vasco Alexandre Da Silva Costa, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Raimar Falke, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Daniel L Speyer, 2001/09/13
- [Freeciv-Dev] Re: multiplayer mode is all that counts (was: [patch] Message windows (report, science ...)), Reinier Post, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Karl-Ingo Friese, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Vasco Alexandre Da Silva Costa, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Jason Dorje Short, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...),
Tony Stuckey <=
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Francois Taiani, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Jason Dorje Short, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Reinier Post, 2001/09/13
- [Freeciv-Dev] Re: [patch] Message windows (report, science ...), Francois Taiani, 2001/09/12
[Freeciv-Dev] Re: [patch] Message windows (report, science ...), Reinier Post, 2001/09/12
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