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[Freeciv-Dev] Re: Fwd: civscore.log 2
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To: mathieu <yeupou@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Fwd: civscore.log 2
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 13 Sep 2001 21:50:22 +0200

On Thu, Sep 13, 2001 at 04:23:10PM +0200, mathieu wrote:

(after quoting an earlier discussion on Justin Moore's patch to
 improve civscore.log handling:)

> Why  « do you try to hide to public eyes » this scripts ???? Because it
> means accès to civscore.log ? Does this means that every-one got access to
> civscore.log (instead of only a user on the root machine) ?

Yes, the civscore.log of every game played on civserver.freeciv.org is
publically available from http://civsrever.freeciv.org/.

Except that we once lost the database (3158 games at the time)
to a bug in ext2.

> Le jeu 13 sep 2001 à 15h26, mathieu a écrit :
> « Where's the code ?     The code to run the civservers and generate the
> reports was written mostly in Bourne shell, Perl, PHP, and C, by Reinier
> Post and Paul Zastoupil. The source is in CVS, but not yet open to the
> public.
> 
> The Civ I-style animated map was introduced by Jake Kesinger, although it
> no longer uses his code. The graphs are created by gnuplot from the
> civscore.log file introduced by Trent Piepho.
> 
> If you have any questions feel free to email Paul Zastoupil. »
> 
> Since Paul Zastoupil is not, a this time, much in freeciv dev , can I ask
> you directly where should I try to get the way to parse the civscore.log
> with gnuplot ?

I can publish my script as soon as I have time to update it;
Justin Moore has another.

> I've already tried civpow.pl and I would have score log similar to the ones
> on civserver on my own machine (on which I play with my brother sometimes
> on private games)
> 
> Can you give me informations (oups, I forgot ESR advice - i.e. article on
> freshmeat :))) about that.
> 
> (I've already look at FAQ, Manual..)

It's not in there; it's not published at he moment.

> A+ 

-- 
Reinier


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