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[Freeciv-Dev] Re: multiplayer mode is all that counts
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To: ccrayne@xxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: multiplayer mode is all that counts
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 21 Sep 2001 08:55:52 +0200

On Thu, Sep 20, 2001 at 06:35:38PM -0700, ccrayne@xxxxxxxxxxx wrote:
> In <3.0.6.32.20010921000316.007ae6e0@xxxxxxxxxxxxxxxxx>, on 09/21/01 
>    at 12:03 AM, "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> said:
> 
> :There is no reason why an AI cannot be built on top of essentially the
> :same commands/protocol a human currently uses.
> 
> Yes, and I am one of those who have done so. That is, I have running code
> which logs into the server; selects a nation and leader name; uses its
> first settler to builds its first city, including selecting what to build
> and what to research; sends its second settler (if any) to look for the
> next city site; and uses its explorer to map its environment. Of course,
> there is still a lot to be done, but what is left is the AI itself. The
> client/server dialogs are working just fine.

Has the code been posted here?  What happens when you start with two
settlers or explorers?  Do you already identify the settler across
steps (remember what it was doing)?

-- 
Reinier


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