[Freeciv-Dev] Re: multiplayer mode is all that counts
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In <3.0.6.32.20010921000316.007ae6e0@xxxxxxxxxxxxxxxxx>, on 09/21/01
at 12:03 AM, "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx> said:
:There is no reason why an AI cannot be built on top of essentially the
:same commands/protocol a human currently uses.
Yes, and I am one of those who have done so. That is, I have running code
which logs into the server; selects a nation and leader name; uses its
first settler to builds its first city, including selecting what to build
and what to research; sends its second settler (if any) to look for the
next city site; and uses its explorer to map its environment. Of course,
there is still a lot to be done, but what is left is the AI itself. The
client/server dialogs are working just fine.
:Another way to think of this is developing an API or commandline style
:(CLI) thin client layer with some data organizing/caching on top of the
:protocol stream.
This already exists, and is the method by which multiple gui
implementations are supported. I had to make a couple of tweaks to the
client code, but mostly, I just wrote a "text mode gui", based on
gui-stub.
-- Chuck Crayne
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ccrayne@xxxxxxxxxx
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- [Freeciv-Dev] Re: multiplayer mode is all that counts, Asher Densmore-Lynn, 2001/09/17
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 2001/09/18
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Daniel L Speyer, 2001/09/19
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Reinier Post, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts,
ccrayne <=
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Reinier Post, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts, ccrayne, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 2001/09/21
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