[Freeciv-Dev] Re: multiplayer mode is all that counts
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Sep 20, 2001 at 02:02:23PM +0200, Reinier Post wrote:
> I think AIs should be executed in the server to avoid the introduction
> of state into the protocol. (But I'm not going to code it so don't
> listen to me.)
It has been discussed (in some long threads) that putting AIs into the
server is not the way to go. And to avoid the introduction of state
into the protocol (I'm not sure what this means) is only a minor
disadvantage over the advantages client side ai gives us.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
A life? Cool! Where can I download one?
- [Freeciv-Dev] Re: multiplayer mode is all that counts, (continued)
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/20
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts, Ross W. Wetmore, 2001/09/21
- [Freeciv-Dev] Re: multiplayer mode is all that counts,
Raimar Falke <=
|
|