[Freeciv-Dev] New city dialog version 9
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
new_city_dialog9.diff.gz is in incoming/ on the ftp site.
here's a brief list:
removed #define DEBUG
removed redundant keyboard handler (heh)
reworked sell button sensitivity
removed redundant lines from refresh_city_dialog()
looked at the map sensitivity, can't see the problem.
fixed upkeep showing on units in the overview supported units window.
condensed and renamed [present,supported]_units_page_pos_callback
from four to two functions
prev/next centers map on prev/next city
function placement in citydlg.c follows a more structured approach
prev/next buttons are sensitive at the right times.
switch pages is now left and right arrow keys
the tab labels and shortcuts are correct for localization.
tooltips has an enable checkbutton in misc. settings.
removed useless #includes and coments from happiness.c
now you can rotate types on the available targets list on the worklists
page, try it.
Daniel made worklists play nice and added some more keyboard
functionality. Adding types with long names should work far better.
caveats: I tried to make the dialog _not_ commit the worklist if a user
were paging away from the worklist page and nothing had been changed.
This eliminates useless packets being sent over the wire. I _think_
there is a bug in my implementation. Please test and/or check this.
Things I didn't do:
Christian: I was about to apply your patch when I found I could not
reproduce the map sensitivity problem. Please check this.
Christian: I still haven't decided about the population in the title. I
checked the code, and I'm lazy.
Christian: the sorting thing will probably wait until after CVS
inclusion.
Raimar: I'm still thinking about the "Buy for X" thing. How about a
label directly under the progress bar?
This is the penultimate version. There are a few things that we're
working on yet regarding mainly keyboard stuff. Please test this.
-mike
- [Freeciv-Dev] Re: [Patch] New city dialog (8), (continued)
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Mike Kaufman, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel L Speyer, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Vasco Alexandre Da Silva Costa, 2001/09/04
- Message not available
- Message not available
- Message not available
- Message not available
- Message not available
- Message not available
- Message not available
- Message not available
- [Freeciv-Dev] New city dialog version 9,
Mike Kaufman <=
- [Freeciv-Dev] Re: New city dialog version 9, Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9, Niels Weber, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9, Raimar Falke, 2001/09/17
- Message not available
- [Freeciv-Dev] Re: New city dialog version 9, Mike Kaufman, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9, Christian Knoke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Mike Kaufman, 2001/09/04
|
|