[Freeciv-Dev] Re: New city dialog version 9
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Hi Raimar!
Raimar Falke wrote:
On Mon, Sep 17, 2001 at 08:47:23AM -0500, Mike Kaufman wrote:
Raimar: I'm still thinking about the "Buy for X" thing. How about a
label directly under the progress bar?
A label is fine. You can also provide a quick decision support by
disable the sell button if the player has not enough cash.
Just that you're talking about the buy-button again, aren't you? ;)
I like the idea of being able to see fast if I can afford something or not.
Niels
- [Freeciv-Dev] Re: [Patch] New city dialog (8), (continued)
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel L Speyer, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Vasco Alexandre Da Silva Costa, 2001/09/04
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- [Freeciv-Dev] New city dialog version 9, Mike Kaufman, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9, Raimar Falke, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9,
Niels Weber <=
- [Freeciv-Dev] Re: New city dialog version 9, Raimar Falke, 2001/09/17
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- [Freeciv-Dev] Re: New city dialog version 9, Mike Kaufman, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9, Christian Knoke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Mike Kaufman, 2001/09/04
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