[Freeciv-Dev] Re: New city dialog version 9
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On Mon, Sep 17, 2001 at 08:47:23AM -0500, Mike Kaufman wrote:
> Raimar: I'm still thinking about the "Buy for X" thing. How about a
> label directly under the progress bar?
A label is fine. You can also provide a quick decision support by
disable the sell button if the player has not enough cash.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I do feel kind of sorry for Microsoft. Their attornies and marketing
force must have tons of ulcers trying to figure out how to beat (not
just co-exist with) a product that has no clearly defined (read
suable) human owner, and that changes on an hourly basis like the
sea changes the layout of the sand on a beach. Severely tough to
fight something like that."
-- David D.W. Downey at linux-kernel
- [Freeciv-Dev] Re: [Patch] New city dialog (8), (continued)
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel Sjölie, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Christian Knoke, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Daniel L Speyer, 2001/09/04
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Vasco Alexandre Da Silva Costa, 2001/09/04
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- [Freeciv-Dev] New city dialog version 9, Mike Kaufman, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9,
Raimar Falke <=
- [Freeciv-Dev] Re: New city dialog version 9, Niels Weber, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9, Raimar Falke, 2001/09/17
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- [Freeciv-Dev] Re: New city dialog version 9, Mike Kaufman, 2001/09/17
- [Freeciv-Dev] Re: New city dialog version 9, Christian Knoke, 2001/09/17
- [Freeciv-Dev] Re: [Patch] New city dialog (8), Mike Kaufman, 2001/09/04
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