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[Freeciv-Dev] Re: grid color
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[Freeciv-Dev] Re: grid color

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: grid color
From: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Date: Fri, 14 Sep 2001 15:07:52 -0500

On Fri, Sep 14, 2001 at 09:06:16PM +0200, Raimar Falke wrote:
> On Fri, Sep 14, 2001 at 12:58:00PM -0500, Mike Kaufman wrote:
> > On a side note (which browsing through climisc reminds me) I think that
> > the grid color (red) on the main map for which city workers are using is
> > a really bad color. 
> 
> > Mainly, because it directly contradicts the grid color used to
> > denote _unavailable_ tiles in the city dialog. That is _not_ a good
> > thing.
> 
> I don't see a problem here because:
>  - only tiles at the top and bottom are unavailable and

top and bottom?

>  - both (unavailable and used) tiles are "unavailable" for use of
>  another city.
> 

hmm. since I'm familiar with the dialog usage, it reminds me of tiles
that _that_ city can't use, when in fact those are the tiles that _are_
being used.

> > If anything, and this has bothered me for awhile,
> > there ought to be an option to have the map grid on, but the white city
> > outline off. for some reason, that annoys me to no end.
> > 
> > I expect that it's pretty easy, but I'm not familiar with that part of
> > the code. If there's uniformity of opinion, would someone be willing to
> > produce a patch?
> 
> So you want two switches: "enable the black base grid" and "show city
> outline and used tiles"?!

yes, that's pretty much it. I might call them "Map grid", "City grid"
for the menu label.
> 
>       Raimar
> 
> -- 
>  email: rf13@xxxxxxxxxxxxxxxxx
>  "Programming today is a race between software engineers striving to
>   build bigger and better idiot-proof programs, and the Universe trying
>   to produce bigger and better idiots. So far, the Universe is winning."
>     -- Rich Cook


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