[Freeciv-Dev] Re: Twitch-guard
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On Fri, Sep 21, 2001 at 10:57:08AM +0200, Raimar Falke wrote:
> So you propose a minimal time between steps?! From the point of view
> of the player/agent who sees a unit moving it is ok. However from the
> point of view of the player/agent which does the move it
> isn't. Imaging that you can't move your settler down the road with 3
> key presses which but have to wait for some seconds between each. The
> same applied for agents. Agents may perform them in parallel but you
> have other problems with synchronization.
The suggestion is a little more sophisticated than that. Minimal time
under certain circumstances: for example, one mechanism would be that
whenever you move into an enemy's ZOC, you cannot move that unit again
for some period of time. This would give the enemy a change to respond
to rush attacks.
I don't know if it's a good idea, but it seems an interesting one to
try out.
Jules
- [Freeciv-Dev] Twitch-guard, Asher Densmore-Lynn, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard,
Jules Bean <=
- [Freeciv-Dev] Re: Twitch-guard, Daniel Sjölie, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Daniel L Speyer, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Daniel L Speyer, 2001/09/21
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