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[Freeciv-Dev] Re: Twitch-guard
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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: Jules Bean <jules@xxxxxxxxxxxxxxx>, Daniel Sjölie <deepone@xxxxxxxxxx>, Asher Densmore-Lynn <jesdynf@xxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Twitch-guard
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Fri, 21 Sep 2001 13:01:49 -0400 (EDT)

On Fri, 21 Sep 2001, Raimar Falke wrote:

> On Fri, Sep 21, 2001 at 01:50:53PM +0100, Jules Bean wrote:
> > On Fri, Sep 21, 2001 at 02:46:42PM +0200, Raimar Falke wrote:
> > > 
> > > What is contained in such an error message? What can the player/agent 
> > > retry?
> > 
> > The information that the move was blocked by timeout, and if you want
> > to be generous, the number of seconds until it would be legal to move it.
> > 
> > > 
> > > > Presumably we send an error message back now for ZOC violations?
> > > 
> > > No. Have you noticed any?
> > 
> > So ZOC is implemented client-side only?  An agent (or hacked client)
> > could violate ZOC?
> 
> No. No.
> 
> The server will just ignore the move command if it violates the ZOC.

Actually, I get the error message "Game: $unitname can only move
into your own zone of control."  It looks like a server-initiated message.

--Daniel Speyer
"May the /src be with you, always"


> 
>       Raimar
> 
> -- 
>  email: rf13@xxxxxxxxxxxxxxxxx
>   (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
>   get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
>   the answer is clearly "41 monkeys and 1 fat snake".  
>     -- Jim Fulton, 10 Aug 1999
> 
> 



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