[Freeciv-Dev] Re: Twitch-guard
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On Fri, Sep 21, 2001 at 01:10:26PM -0400, Daniel L Speyer wrote:
> 1) On a very large ccontinent, a placer wishes to send a settler from one
> end to the other on a railroad. Assume there is a timeout in the
> game. All the territory is safely controlled by the settler's owner, so
> there shouldn't be a delay.
Yes. Fine.
> 2) An undefended city is locked off by a battleship as shown:
>
> ..... .=water
> ...A. A=Alpine troops
> ..l.. l=(empty) land
> .C... C=(undefended) city
> ....B B=battleship
>
> Now, the owner of the city doesn't know the battleship is there, but the
> owner of the battleship is counting on preventing ground re-inforcements
> from reaching the city. If the Alpine Troops pause, then their owner will
> know *something* is waiting to attack, but if they don't, this strategy
> won't work.
Do battleships have ZOC range 2? If not, then there is no problem:
the square 'l' is not in their ZOC.
If battleships do have ZOC 2, then I can think of other circumstances
when an enemy can 'spot' them from afar in the same way.
Jules
- [Freeciv-Dev] Re: Twitch-guard, (continued)
- [Freeciv-Dev] Re: Twitch-guard, Daniel Sjölie, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Daniel L Speyer, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Raimar Falke, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Jules Bean, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Daniel L Speyer, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard,
Jules Bean <=
- [Freeciv-Dev] Re: Twitch-guard, Daniel L Speyer, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Daniel Sjölie, 2001/09/21
- [Freeciv-Dev] Re: Twitch-guard, Daniel L Speyer, 2001/09/21
[Freeciv-Dev] Re: Twitch-guard, Ross W. Wetmore, 2001/09/21
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