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[Freeciv-Dev] Re: Twitch-guard
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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: rf13@xxxxxxxxxxxxxxxxxxxxxx, Asher Densmore-Lynn <jesdynf@xxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Twitch-guard
From: Jules Bean <jules@xxxxxxxxxxxxxxx>
Date: Fri, 21 Sep 2001 19:37:27 +0100

On Fri, Sep 21, 2001 at 01:10:26PM -0400, Daniel L Speyer wrote:
> 1) On a very large ccontinent, a placer wishes to send a settler from one
> end to the other on a railroad.  Assume there is a timeout in the
> game.  All the territory is safely controlled by the settler's owner, so
> there shouldn't be a delay.

Yes.  Fine.

> 2) An undefended city is locked off by a battleship as shown:
> 
> .....         .=water
> ...A.         A=Alpine troops
> ..l..         l=(empty) land
> .C...         C=(undefended) city
> ....B         B=battleship
> 
> Now, the owner of the city doesn't know the battleship is there, but the
> owner of the battleship is counting on preventing ground re-inforcements
> from reaching the city.  If the Alpine Troops pause, then their owner will
> know *something* is waiting to attack, but if they don't, this strategy
> won't work.

Do battleships have ZOC range 2?  If not, then there is no problem:
the square 'l' is  not in their ZOC.  

If battleships do have ZOC 2, then I can think of other circumstances
when an enemy can 'spot' them from afar in the same way.

Jules



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