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[Freeciv-Dev] Re: Twitch-guard
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To: Jules Bean <jules@xxxxxxxxxxxxxxx>
Cc: rf13@xxxxxxxxxxxxxxxxxxxxxx, Asher Densmore-Lynn <jesdynf@xxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Twitch-guard
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Fri, 21 Sep 2001 14:43:19 -0400 (EDT)

On Fri, 21 Sep 2001, Jules Bean wrote:

> On Fri, Sep 21, 2001 at 01:10:26PM -0400, Daniel L Speyer wrote:
> > 1) On a very large ccontinent, a placer wishes to send a settler from one
> > end to the other on a railroad.  Assume there is a timeout in the
> > game.  All the territory is safely controlled by the settler's owner, so
> > there shouldn't be a delay.
> 
> Yes.  Fine.
> 
> > 2) An undefended city is locked off by a battleship as shown:
> > 
> > .....               .=water
> > ...A.               A=Alpine troops
> > ..l..               l=(empty) land
> > .C...               C=(undefended) city
> > ....B               B=battleship
> > 
> > Now, the owner of the city doesn't know the battleship is there, but the
> > owner of the battleship is counting on preventing ground re-inforcements
> > from reaching the city.  If the Alpine Troops pause, then their owner will
> > know *something* is waiting to attack, but if they don't, this strategy
> > won't work.
> 
> Do battleships have ZOC range 2?  If not, then there is no problem:
> the square 'l' is  not in their ZOC.  
> 
> If battleships do have ZOC 2, then I can think of other circumstances
> when an enemy can 'spot' them from afar in the same way.
> 

Battleships don't have ZOC at all.  However, they do have vision=2, and
the strategy I described is a credible one to want from
client-scripting.  It works in the real world (I think).

--Daniel Speyer
"May the /src be with you, always"


> Jules
> 
> 



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