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[Freeciv-Dev] Re: Twitch-guard
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[Freeciv-Dev] Re: Twitch-guard

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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: Jules Bean <jules@xxxxxxxxxxxxxxx>, Daniel Sjölie <deepone@xxxxxxxxxx>, Asher Densmore-Lynn <jesdynf@xxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Twitch-guard
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 21 Sep 2001 19:47:14 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Sep 21, 2001 at 01:01:49PM -0400, Daniel L Speyer wrote:
> On Fri, 21 Sep 2001, Raimar Falke wrote:
> 
> > On Fri, Sep 21, 2001 at 01:50:53PM +0100, Jules Bean wrote:
> > > On Fri, Sep 21, 2001 at 02:46:42PM +0200, Raimar Falke wrote:
> > > > 
> > > > What is contained in such an error message? What can the player/agent 
> > > > retry?
> > > 
> > > The information that the move was blocked by timeout, and if you want
> > > to be generous, the number of seconds until it would be legal to move it.
> > > 
> > > > 
> > > > > Presumably we send an error message back now for ZOC violations?
> > > > 
> > > > No. Have you noticed any?
> > > 
> > > So ZOC is implemented client-side only?  An agent (or hacked client)
> > > could violate ZOC?
> > 
> > No. No.
> > 
> > The server will just ignore the move command if it violates the ZOC.
> 
> Actually, I get the error message "Game: $unitname can only move
> into your own zone of control."  It looks like a server-initiated message.

Ups. My mistake.

        Raimar

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