Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2001:
[Freeciv-Dev] Re: How to give an specific technology in a scenario?
Home

[Freeciv-Dev] Re: How to give an specific technology in a scenario?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Paul Zastoupil <paulz@xxxxxxxxxxxx>, "Miguel Farah F." <miguel@xxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: How to give an specific technology in a scenario?
From: Arien Malec <arien_malec@xxxxxxxxx>
Date: Tue, 18 Sep 2001 16:08:12 -0700 (PDT)

Some time ago, I proposed a patch to do just this, but didn't get any feedback.
I presume there'd be interest in my dusting off the patch & updating for
current CVS?

Arien

--- Paul Zastoupil <paulz@xxxxxxxxxxxx> wrote:
> On Tue, Sep 18, 2001 at 02:53:57PM -0400, Miguel Farah F. wrote:
> > I'm developing a new scenario, where I want to give the new players
> > specific key technologies from the start (seafaring and navigation, to
> > be precise) instead of starting out as is, or with a lot of other
> > techs.
> > 
> > I fail to see how this should be done.
> 
> It can't be done right now.  
> 
> One of the (many) reasons I haven't been actively working on the Middle
> Earth scenario.
> 
> -- 
> Paul Zastoupil
> 


__________________________________________________
Terrorist Attacks on U.S. - How can you help?
Donate cash, emergency relief information
http://dailynews.yahoo.com/fc/US/Emergency_Information/


[Prev in Thread] Current Thread [Next in Thread]