[Freeciv-Dev] Re: the directional system
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On Sun, Sep 16, 2001 at 12:50:02PM +0200, Reinier Post wrote:
> On Fri, Sep 14, 2001 at 08:55:03PM +0200, Raimar Falke wrote:
> > On Fri, Sep 07, 2001 at 02:18:45PM +0200, Raimar Falke wrote:
> > > On Fri, Sep 07, 2001 at 04:51:36AM -0700, Trent Piepho wrote:
> > > > On Fri, 7 Sep 2001, Jason Dorje Short wrote:
> > > >
> > > > +#define DIR_REVERSE(dir) (((dir) + 4) % 8)
> > > >
> > > > This is a faster way to do it. Modulus operations are very expensive,
> > > > but a
> > > > bitwise and is very cheap.
> > > >
> > > > +#define DIR_REVERSE(dir) (((dir) + 4) & 7)
> >
> > As one last experiment I change the current (7-dir) to the general
> > form which will always work in every direction system:
> >
> > diff -urd -X freeciv.current/diff_ignore freeciv.current/common/map.h
> > work/common/map.h
> > --- freeciv.current/common/map.h Fri Sep 14 09:31:33 2001
> > +++ work/common/map.h Fri Sep 14 18:47:39 2001
> > @@ -442,7 +442,16 @@
> > };
> >
> > /* return the reverse of the direction */
> > -#define DIR_REVERSE(dir) (7 - (dir))
> > +#define DIR_REVERSE(dir) \
> > +((dir)==DIR8_WEST?DIR8_EAST: \
> > + ((dir)==DIR8_EAST?DIR8_WEST: \
> > + ((dir)==DIR8_NORTH?DIR8_SOUTH: \
> > + ((dir)==DIR8_SOUTH?DIR8_NORTH: \
> > + ((dir)==DIR8_NORTHWEST?DIR8_SOUTHEAST: \
> > + ((dir)==DIR8_NORTHEAST?DIR8_SOUTHWEST: \
> > + ((dir)==DIR8_SOUTHWEST?DIR8_NORTHEAST: \
> > + ((dir)==DIR8_SOUTHEAST?DIR8_NORTHWEST: \
> > + (dir)/0))))))))
> >
> > /* is the direction "cardinal"? Cardinal directions
> > * (also called cartesian) are the four main ones */
>
> This way you hardwire a 'chess-like' grid, which is less general than
> a general rotational system. For example, the 3 other types of regular
> Cartesian grids (triangular, square without diagonals, hexagonal)
> cannot be expressed in this way
Why not?
>, while they would be fairly easy to implement in Freeciv.
I doubt this. There would be a lot of places which have to change.
> > So the general form is 1% slower.
> >
> > Raimar
>
> That's acceptable, and as long as no other grid types are supported,
> it's obvious makes the code easier to understand.
I wasn't proposing such a change. We are still in a performance
discussion ;)
Raimar
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- [Freeciv-Dev] Re: the directional system, (continued)
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 2001/09/07
- [Freeciv-Dev] Re: the directional system, Greg Wooledge, 2001/09/07
- [Freeciv-Dev] Re: the directional system, Ross W. Wetmore, 2001/09/07
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 2001/09/08
- [Freeciv-Dev] Re: the directional system, Gaute B Strokkenes, 2001/09/11
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 2001/09/12
- [Freeciv-Dev] Re: the directional system, Gaute B Strokkenes, 2001/09/13
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 2001/09/14
- [Freeciv-Dev] Re: the directional system, Raimar Falke, 2001/09/14
- [Freeciv-Dev] Re: the directional system, Reinier Post, 2001/09/16
- [Freeciv-Dev] Re: the directional system,
Raimar Falke <=
- [Freeciv-Dev] Re: the directional system, Reinier Post, 2001/09/17
[Freeciv-Dev] Re: the directional system, Raimar Falke, 2001/09/07
[Freeciv-Dev] Re: the directional system, Ross W. Wetmore, 2001/09/07
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