freeciv-dev June 2004
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Last Modified: Wed Jun 30 23:24:22 2004
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- June 30, 2004
- [Freeciv-Dev] (PR#9153) Win32: assertion while loading savegame, Jason Short, 23:24
- [Freeciv-Dev] (PR#9110) Win32: remove citydlgdc from citydlg.c, James Canete, 19:16
- [Freeciv-Dev] Re: civ3gfx, Vasco Alexandre Da Silva Costa, 18:05
- [Freeciv-Dev] Re: DataExchange: Persistent storage, File formats, Freeciv proprietary vs XML, Vasco Alexandre Da Silva Costa, 17:56
- [Freeciv-Dev] (PR#9153) Win32: assertion while loading savegame, James Canete, 17:54
- [Freeciv-Dev] Re: backward compatability of saved games, Vasco Alexandre Da Silva Costa, 17:50
- [Freeciv-Dev] Re: civ3gfx, Jason Dorje Short, 17:43
- [Freeciv-Dev] Re: civ3gfx, Vasco Alexandre Da Silva Costa, 17:32
- [Freeciv-Dev] (PR#8959) remove CAR_DIR_D[XY], Marcelo Burda, 16:27
- [Freeciv-Dev] (PR#9154) turn_last_built: turn or year?, Jason Short, 16:13
- [Freeciv-Dev] Re: (PR#9038) double check for odd ysize, Jason Short, 16:01
- [Freeciv-Dev] (PR#9038) double check for odd ysize, Marcelo Burda, 15:56
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Gregory Berkolaiko, 11:31
- [Freeciv-Dev] DataExchange: Persistent storage, File formats, Freeciv proprietary vs XML, Ross Wetmore, 10:51
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 09:19
- [Freeciv-Dev] (PR#9150) client/connectdlg_common.c needs to include signal.h, Brett Albertson, 08:29
- [Freeciv-Dev] (PR#9153) Win32: assertion while loading savegame, Erik Johansson, 06:14
- [Freeciv-Dev] (PR#9150) client/connectdlg_common.c needs to include signal.h, Jason Short, 02:56
June 29, 2004
- [Freeciv-Dev] (PR#9151) bad translation in map.c:set_ratio(), Jason Short, 14:52
- [Freeciv-Dev] Re: backward compatability of saved games, Anthony J. Stuckey, 14:46
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Genevieve Gracian, 13:52
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Marko Lindqvist, 13:18
- [Freeciv-Dev] (PR#9150) client/connectdlg_common.c needs to include signal.h, Brett Albertson, 13:00
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 12:14
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Short, 11:54
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Short, 11:38
- [Freeciv-Dev] Re: (PR#9128) tax code changes, rwetmore@xxxxxxxxxxxx, 11:16
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, rwetmore@xxxxxxxxxxxx, 10:50
- [Freeciv-Dev] (PR#9148) Researchpenalty for stealing techs calculated wrong way, Marko Lindqvist, 09:47
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 08:52
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, ue80@xxxxxxxxxxxxxxxxxxxxx, 08:17
- [Freeciv-Dev] (PR#9147) researchcost proposal, Per Inge Mathisen, 07:42
- [Freeciv-Dev] Re: (PR#2834) Transfering city to ally, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:16
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, John Bauman, 02:01
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 01:10
- [Freeciv-Dev] (PR#9128) tax code changes, Jason Short, 00:58
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, John Bauman, 00:02
June 28, 2004
- [Freeciv-Dev] civ3gfx, Jason Dorje Short, 23:54
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 23:48
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 20:31
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, John Bauman, 18:35
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 18:05
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, John Bauman, 17:51
- [Freeciv-Dev] Re: backward compatability of saved games, Vasco Alexandre Da Silva Costa, 16:20
- [Freeciv-Dev] (PR#2834) Transfering city to ally, Jason Short, 15:31
- [Freeciv-Dev] (PR#23) Wishlist: low fuel indicator for air units, Jason Short, 15:26
- [Freeciv-Dev] Re: backward compatability of saved games, Per Inge Mathisen, 14:11
- [Freeciv-Dev] Re: backward compatability of saved games, Marko Lindqvist, 14:10
- [Freeciv-Dev] Re: backward compatability of saved games, Per Inge Mathisen, 14:09
- [Freeciv-Dev] Re: backward compatability of saved games, Mike Kaufman, 13:49
- [Freeciv-Dev] Re: backward compatability of saved games, Mike Kaufman, 13:43
- [Freeciv-Dev] (PR#9143) new function end_phase, Jason Short, 13:33
- [Freeciv-Dev] (PR#436) Playing continuously vs saving+loading, Jason Short, 13:01
- [Freeciv-Dev] Re: backward compatability of saved games, Jason Dorje Short, 12:47
- [Freeciv-Dev] Re: backward compatability of saved games, Gregory Berkolaiko, 12:31
- [Freeciv-Dev] Re: (PR#9123) Save unit types by names, Marko Lindqvist, 12:29
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Reinier Post, 12:27
- [Freeciv-Dev] (PR#9118) sentry & loading, Jason Short, 11:48
- [Freeciv-Dev] Re: backward compatability of saved games, Christian Knoke, 11:44
- [Freeciv-Dev] Re: (PR#9123) Save unit types by names, Jason Short, 11:31
- [Freeciv-Dev] backward compatability of saved games, Jason Dorje Short, 11:21
- [Freeciv-Dev] Re: mingw compile error, Jason Dorje Short, 10:57
- [Freeciv-Dev] Re: mingw compile error, Marko Lindqvist, 10:39
- [Freeciv-Dev] Re: mingw compile error, Jason Dorje Short, 09:52
- [Freeciv-Dev] mingw compile error, Per Inge Mathisen, 08:18
- [Freeciv-Dev] (PR#9137) win32: update city info, James Canete, 02:40
- [Freeciv-Dev] (PR#9136) win32: clean up unit drawing functions in citydlg.c, James Canete, 02:38
- [Freeciv-Dev] (PR#9110) Win32: remove citydlgdc from citydlg.c, James Canete, 02:32
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 02:17
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 02:01
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Per Inge Mathisen, 01:13
June 27, 2004
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/308513, freeciv, 22:13
- [Freeciv-Dev] (PR#9135) Roadstyle 2, John Bauman, 21:59
- [Freeciv-Dev] Re: PowerPoint on the design of Civ IV, nicholas . g . lawrence, 17:49
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Jason Short, 16:56
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Per Inge Mathisen, 16:34
- [Freeciv-Dev] (PR#9133) New nation files should be listed in POTFILES.in, Mateusz Stefek, 14:21
- [Freeciv-Dev] Re: (PR#9123) Save unit types by names, Mateusz Stefek, 14:20
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Jason Short, 13:12
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Per Inge Mathisen, 12:37
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Jason Short, 12:32
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Mike Kaufman, 12:22
- [Freeciv-Dev] (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Jason Short, 12:10
- [Freeciv-Dev] (PR#9123) Save unit types by names, Jason Short, 11:57
- [Freeciv-Dev] Re: (PR#9119) veteran and stack sprites, Jason Short, 11:36
- [Freeciv-Dev] Re: (PR#9120) sun tzu's and "ground" units, Jason Short, 10:58
- [Freeciv-Dev] Re: (PR#9127) city.c improvements, Per Inge Mathisen, 08:35
- [Freeciv-Dev] (PR#9128) tax code changes, Per Inge Mathisen, 08:28
- [Freeciv-Dev] (PR#9127) city.c improvements, Per Inge Mathisen, 08:26
- [Freeciv-Dev] (PR#9125) upkeep in support tab bugged in gui-gtk-2/non-iso, Per Inge Mathisen, 06:39
- [Freeciv-Dev] (PR#9124) major ferry bug, Per Inge Mathisen, 06:26
- [Freeciv-Dev] Re: (PR#7075) break and continue in iterators, rwetmore@xxxxxxxxxxxx, 04:43
- [Freeciv-Dev] Re: (PR#9118) sentry & loading, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:30
- [Freeciv-Dev] Re: (PR#23) Wishlist: low fuel indicator for air units, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:17
- [Freeciv-Dev] Re: (PR#9120) sun tzu's and "ground" units, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:13
- [Freeciv-Dev] Re: Pie in the sky wishlist for Freeciv, Thomas Strub, 03:09
- [Freeciv-Dev] (PR#9123) Save unit types by names, Mateusz Stefek, 03:05
- [Freeciv-Dev] Re: (PR#23) Wishlist: low fuel indicator for air units, Jason Short, 01:32
- [Freeciv-Dev] Re: (PR#23) Wishlist: low fuel indicator for air units, Jason Short, 01:23
- [Freeciv-Dev] (PR#23) Wishlist: low fuel indicator for air units, Jason Short, 01:18
June 26, 2004
- [Freeciv-Dev] (PR#9121) goto attacks and notification, Jason Short, 20:25
- [Freeciv-Dev] (PR#9120) sun tzu's and "ground" units, Jason Short, 20:13
- [Freeciv-Dev] (PR#9119) veteran and stack sprites, Jason Short, 19:37
- [Freeciv-Dev] (PR#9118) sentry & loading, Jason Short, 19:33
- [Freeciv-Dev] Re: Pie in the sky wishlist for Freeciv, Jason Dorje Short, 18:45
- [Freeciv-Dev] Re: Pie in the sky wishlist for Freeciv, Thomas Strub, 17:54
- [Freeciv-Dev] (PR#7075) break and continue in iterators, Jason Short, 17:26
- [Freeciv-Dev] (PR#9117) guidelines for macros and inline functions, Jason Short, 17:19
- [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370), Per Inge Mathisen, 16:21
- [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370), Jason Short, 16:17
- [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370), Mike Kaufman, 16:07
- [Freeciv-Dev] (PR#9116) Freeciv algorythm, Pavel Bogdan, 15:10
- [Freeciv-Dev] Pie in the sky wishlist for Freeciv, Vasco Alexandre Da Silva Costa, 15:03
- [Freeciv-Dev] Re: PowerPoint on the design of Civ IV, Per Inge Mathisen, 14:38
- [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370), Per Inge Mathisen, 14:33
- [Freeciv-Dev] Re: PowerPoint on the design of Civ IV, Vasco Alexandre Da Silva Costa, 13:16
- [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370), ue80@xxxxxxxxxxxxxxxxxxxxx, 12:28
- [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370), Jason Short, 12:18
- [Freeciv-Dev] Re: Add worldwide notify when barbarian created (PR#370), Mike Kaufman, 12:03
- [Freeciv-Dev] Add worldwide notify when barbarian created (PR#370), Per Inge Mathisen, 08:24
- [Freeciv-Dev] Re: PowerPoint on the design of Civ IV, Christian Knoke, 04:13
- [Freeciv-Dev] Re: (PR#941) [Wishlist] Traderoutes, Christian Knoke, 03:32
- [Freeciv-Dev] Re: (PR#8709) swiss ruleset, Christian Knoke, 03:31
- [Freeciv-Dev] PowerPoint on the design of Civ IV, Baumans, 02:58
- [Freeciv-Dev] (PR#9110) Win32: cleanup/update of city dialog, James Canete, 01:18
June 25, 2004
- [Freeciv-Dev] (PR#7314) Crashing Freeciv server in Windows XP, Jason Short, 23:36
- [Freeciv-Dev] (PR#3552) 2 new nations: Ethiopia and Afghanistan, Jason Short, 20:36
- [Freeciv-Dev] (PR#8709) swiss ruleset, Jason Short, 19:45
- [Freeciv-Dev] (PR#941) [Wishlist] Traderoutes, Jason Short, 18:58
- [Freeciv-Dev] (PR#9106) parameter->is_pos_dangerous is sometimes unset, Gregory Berkolaiko, 12:56
- [Freeciv-Dev] (PR#9106) parameter->is_pos_dangerous is sometimes unset, Gregory Berkolaiko, 12:53
- [Freeciv-Dev] (PR#8737) mapview centering error, Jason Short, 11:46
- [Freeciv-Dev] Re: (PR#9105) one final mapview optimization, Jason Short, 11:33
- [Freeciv-Dev] Re: (PR#8622) civ3-style base terrain graphics, Jason Short, 10:42
- [Freeciv-Dev] (PR#9105) one final mapview optimization, Jason Short, 09:26
- [Freeciv-Dev] Re: (PR#9099) bug in "end turn when done moving", Jason Short, 08:46
- [Freeciv-Dev] Re: (PR#9099) bug in "end turn when done moving", Gregory Berkolaiko, 07:01
- [Freeciv-Dev] Re: (PR#9099) bug in "end turn when done moving", ue80@xxxxxxxxxxxxxxxxxxxxx, 02:59
June 24, 2004
- [Freeciv-Dev] (PR#9024) conquered city isn't known by client, Jason Short, 20:52
- [Freeciv-Dev] (PR#9099) bug in "end turn when done moving", Jason Short, 20:39
- [Freeciv-Dev] Re: (PR#8914) ruleset starting units list, Jason Short, 20:01
- [Freeciv-Dev] (PR#9089) Win32: support for custom mouse pointers, James Canete, 17:31
- [Freeciv-Dev] (PR#8914) ruleset starting units list, James Canete, 16:51
- [Freeciv-Dev] Re: (PR#9086) black stripe in main map, Egor Vyscrebentsov, 10:56
- [Freeciv-Dev] (PR#9032) odd "select" error message, Jason Short, 08:45
- [Freeciv-Dev] (PR#8914) ruleset starting units list, Jason Short, 08:26
- [Freeciv-Dev] Re: (PR#9086) black stripe in main map, Jason Short, 08:16
- [Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash, Jason Short, 08:12
- [Freeciv-Dev] Wir haben die Auslaender doch geholt?!, rf13, 08:03
- [Freeciv-Dev] Re: (PR#9084) pubserver AI-goto crash, Gregory Berkolaiko, 07:57
- [Freeciv-Dev] (PR#9089) Win32: support for custom mouse pointers, James Canete, 06:40
- [Freeciv-Dev] (PR#9089) Win32: support for custom mouse pointers, James Canete, 06:29
- [Freeciv-Dev] (PR#9087) Old homecity name after renaming at unit-info place, Egor Vyscrebentsov, 03:19
- [Freeciv-Dev] (PR#9086) black stripe in main map, Egor Vyscrebentsov, 03:09
June 23, 2004
- [Freeciv-Dev] (PR#8970) gtk2 scrollbars caught in loop, Jason Short, 23:49
- [Freeciv-Dev] (PR#9084) pubserver AI-goto crash, Jason Short, 19:57
- [Freeciv-Dev] (PR#9082) patch to make gui-sdl compile, Jason Short, 19:34
- [Freeciv-Dev] (PR#9081) patch to make gui-sdl compile, Jason Short, 19:34
- [Freeciv-Dev] (PR#8890) Removal of free city center, James Canete, 17:24
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/307123, freeciv, 17:21
- [Freeciv-Dev] Re: (PR#9070) Mouse Interaction Design, Com013, 16:12
- [Freeciv-Dev] (PR#9071) client crash when founding a city, Brett Albertson, 15:52
- [Freeciv-Dev] Re: (PR#8890) Removal of free city center, Mike Jing, 13:02
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], rwetmore@xxxxxxxxxxxx, 12:44
- [Freeciv-Dev] Re: (PR#8890) Removal of free city center, Per Inge Mathisen, 12:43
- [Freeciv-Dev] (PR#9042) RFC: removal of map_distance, Jason Short, 12:27
- [Freeciv-Dev] Re: (PR#9070) Mouse Interaction Design, Jason Short, 12:05
- [Freeciv-Dev] (PR#9070) Mouse Interaction Design, Reinier Post, 12:03
- [Freeciv-Dev] (PR#9079) remove UNIT_TILE_HEIGHT special-case from gui_rect_iterate, Jason Short, 11:50
June 22, 2004
- [Freeciv-Dev] (PR#6974) win32 native client & trident, James Canete, 23:30
- [Freeciv-Dev] Re: (PR#8890) Removal of free city center, Mike Jing, 22:45
- [Freeciv-Dev] (PR#9006) player_in_territory() function, Jason Short, 21:25
- [Freeciv-Dev] (PR#9072) some gui-sdl fixes, Jason Short, 15:46
- [Freeciv-Dev] (PR#9071) client crash when founding a city, Brett Albertson, 15:38
- [Freeciv-Dev] (PR#9070) Mouse Interaction Design, Com013, 12:18
- [Freeciv-Dev] (PR#9069) rewrite find_city_near_tile, Jason Short, 11:49
- [Freeciv-Dev] (PR#9068) mapview_canvas.store_width bug, Jason Short, 11:21
- [Freeciv-Dev] (PR#9051) revolen value is not saved/restored - W32 CVS 17/06 (and earlier), Jason Short, 10:56
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Jason Short, 10:01
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Jason Short, 07:30
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Gregory Berkolaiko, 07:10
- [Freeciv-Dev] Re: [Freeciv-Dev](PR#9041) worker unit adjustments, ue80@xxxxxxxxxxxxxxxxxxxxx, 05:16
- [Freeciv-Dev] Re: (PR#9065) workers and settlers, Per Inge Mathisen, 05:08
- [Freeciv-Dev] (PR#9065) workers and settlers, Jason Short, 05:05
- [Freeciv-Dev] Re: (PR#9063) AI can't handle notradesize/fulltradesize, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:51
- [Freeciv-Dev] (PR#9064) Expulsion of enemy units from territory, James Canete, 03:42
- [Freeciv-Dev] (PR#9006) player_in_territory() function, James Canete, 03:41
June 21, 2004
- [Freeciv-Dev] [Freeciv-Dev](PR#9041) worker unit adjustments, Mike Jing, 22:25
- [Freeciv-Dev] (PR#9063) AI can't handle notradesize/fulltradesize, Jason Short, 21:12
- [Freeciv-Dev] (PR#9060) "you lost 1 unit to an attack", Jason Short, 15:00
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Jason Short, 13:25
- [Freeciv-Dev] (PR#9055) Auslaendergewalt: Herr Rau, wo waren Sie? [Id:5440], Rafa³ Bursig, 08:10
- [Freeciv-Dev] Re: (PR#9046) Desktop Menu specefications, Per Inge Mathisen, 03:07
- [Freeciv-Dev] (PR#8890) Removal of free city center, Mike Jing, 02:57
- [Freeciv-Dev] (PR#8890) Removal of free city center, Mike Jing, 02:56
- [Freeciv-Dev] (PR#9046) Desktop Menu specefications, Sveinung Kvilhaugsvik, 02:56
June 20, 2004
- [Freeciv-Dev] Re: (PR#8890) Removal of free city center, rwetmore@xxxxxxxxxxxx, 23:13
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], rwetmore@xxxxxxxxxxxx, 23:01
- [Freeciv-Dev] (PR#8890) Removal of free city center, James Canete, 22:03
- [Freeciv-Dev] (PR#9043) map_vector_to_sq_distance function, Jason Short, 18:48
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 17:10
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 15:53
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Gregory Berkolaiko, 14:40
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 13:55
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 13:43
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 13:37
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Gregory Berkolaiko, 13:18
- [Freeciv-Dev] Re: (PR#9043) map_vector_to_sq_distance function, Gregory Berkolaiko, 13:03
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Gregory Berkolaiko, 12:52
- [Freeciv-Dev] Re: granary size, use_less, 12:29
- [Freeciv-Dev] Re: (PR#8959) remove CAR_DIR_D[XY], Jason Short, 11:04
- [Freeciv-Dev] (PR#9043) map_vector_to_sq_distance function, Jason Short, 10:47
- [Freeciv-Dev] (PR#9042) RFC: removal of map_distance, Jason Short, 09:41
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Jason Short, 08:05
- [Freeciv-Dev] Re: (PR#8890) Removal of free city center, Jason Short, 07:57
- [Freeciv-Dev] (PR#9041) worker unit adjustments, Per Inge Mathisen, 07:42
- [Freeciv-Dev] some fs stuff, Per I. Mathisen, 07:27
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Gregory Berkolaiko, 06:28
- [Freeciv-Dev] Re: (PR#7239) buildbox server variable, for accelerated production, Per Inge Mathisen, 05:15
- [Freeciv-Dev] Re: (PR#8890) Removal of free city center, Per Inge Mathisen, 05:09
- [Freeciv-Dev] granary size, Per I. Mathisen, 04:29
- [Freeciv-Dev] (PR#8890) Removal of free city center, James Canete, 04:02
- [Freeciv-Dev] Re: (PR#8890) Removal of free city center, Per Inge Mathisen, 03:42
- [Freeciv-Dev] Re: (PR#9012) Sorting the metaserver / LAN servers list, Per Inge Mathisen, 03:07
- [Freeciv-Dev] (PR#9040) test, Per Inge Mathisen, 02:28
June 19, 2004
- [Freeciv-Dev] Re: (PR#7481) meta-ticket for hex maps, Jason Short, 23:56
- [Freeciv-Dev] (PR#9038) double check for odd ysize, Jason Short, 23:26
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Jason Short, 23:05
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, rwetmore@xxxxxxxxxxxx, 20:06
- [Freeciv-Dev] (PR#9037) memory leak in score reporting, Jason Short, 19:49
- [Freeciv-Dev] (PR#9036) registry memory leak, Jason Short, 19:43
- [Freeciv-Dev] (PR#9035) invalid accesses at exit, Jason Short, 19:36
- [Freeciv-Dev] (PR#9024) conquered city isn't known by client, Jason Short, 17:04
- [Freeciv-Dev] (PR#8998) Small map meets large screen, they have problems together., Jason Short, 16:36
- [Freeciv-Dev] (PR#9033) Infinite loop in ai_manage_ferryboat(), James Canete, 16:26
- [Freeciv-Dev] (PR#9032) odd "select" error message, Jason Short, 15:37
- [Freeciv-Dev] (PR#9031) uninitialized CM, Jason Short, 15:06
- [Freeciv-Dev] Re: (PR#8672) punit->occupy has no value at the server, Jason Short, 14:55
- [Freeciv-Dev] (PR#8672) punit->occupy has no value at the server, James Canete, 13:47
- [Freeciv-Dev] (PR#8672) punit->occupy has no value at the server, James Canete, 06:37
- [Freeciv-Dev] (PR#9028) spurious mapview resizing, Jason Short, 05:56
- [Freeciv-Dev] (PR#9027) mapview resizing bug, Jason Short, 05:42
- [Freeciv-Dev] (PR#8672) punit->occupy has no value at the server, James Canete, 04:34
June 18, 2004
- [Freeciv-Dev] (PR#9024) conquered city isn't known by client, Jason Short, 22:09
- [Freeciv-Dev] Re: (PR#8982) City.c cleanup, Vasco Alexandre da Silva Costa, 18:21
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Vasco Alexandre da Silva Costa, 17:48
- [Freeciv-Dev] Re: DDEBUG changes savegames, Per Inge Mathisen, 16:37
- [Freeciv-Dev] Re: worker patch v3 (PR#5437), Per Inge Mathisen, 16:36
- [Freeciv-Dev] (PR#8878) "can't see servers", Jason Short, 14:03
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Per Inge Mathisen, 12:32
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Jason Short, 11:36
- [Freeciv-Dev] Re: (PR#8672) punit->occupy has no value at the server, Gregory Berkolaiko, 11:28
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Gregory Berkolaiko, 11:01
- [Freeciv-Dev] (PR#9022) don't draw stacked sprite twice, Jason Short, 11:00
- [Freeciv-Dev] (PR#8672) punit->occupy has no value at the server, Jason Short, 10:57
- [Freeciv-Dev] Re: (PR#9006) player_in_territory() function, Jason Short, 10:31
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Jason Short, 10:27
- [Freeciv-Dev] DDEBUG changes savegames, Gregory Berkolaiko, 09:33
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Per Inge Mathisen, 06:36
- [Freeciv-Dev] Re: (PR#9006) player_in_territory() function, Gregory Berkolaiko, 06:13
- [Freeciv-Dev] (PR#9006) player_in_territory() function, James Canete, 06:07
- [Freeciv-Dev] Re: (PR#8982) City.c cleanup, rwetmore@xxxxxxxxxxxx, 05:49
- [Freeciv-Dev] (PR#9020) optimization of map_get_tile, Jason Short, 05:45
- [Freeciv-Dev] (PR#8999) RFC: removing partial tile drawing, Jason Short, 05:39
June 17, 2004
- [Freeciv-Dev] Re: (PR#8982) City.c cleanup, Jason Short, 15:49
- [Freeciv-Dev] Re: (PR#8982) City.c cleanup, rwetmore@xxxxxxxxxxxx, 15:34
- [Freeciv-Dev] Re: (PR#9006) player_in_territory() function, Jason Short, 14:18
- [Freeciv-Dev] (PR#8987) Segmentation fault in civserver and civclient from savedgame, Jason Short, 13:57
- [Freeciv-Dev] (PR#9012) Sorting the metaserver / LAN servers list, Com013, 07:28
- [Freeciv-Dev] (PR#9011) EU gibt Erwerbslosen volle Freizuegigkeit, Anthony J. Stuckey, 06:59
- [Freeciv-Dev] (PR#2749) mapgen patch 2 of 3 - land placement, Marcelo Burda, 03:07
June 16, 2004
- [Freeciv-Dev] (PR#9006) player_in_territory() function, James Canete, 18:35
- [Freeciv-Dev] (PR#8998) Small map meets large screen, they have problems together., Jason Short, 18:19
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/304521, freeciv, 13:51
- [Freeciv-Dev] Re: (PR#8906) save shuffled_players, Gregory Berkolaiko, 12:19
- [Freeciv-Dev] (PR#9005) MacOSX 1.14.0: 6MB Binary build from fink (testers needed), Erik Johansson, 11:21
- [Freeciv-Dev] (PR#9005) MacOSX 1.14.0: 6MB Binary build from fink (testers needed), Erik Johansson, 11:21
- [Freeciv-Dev] (PR#9004) Re: Mail Delivery (failure sholden@xxxxxxxxxxxxxxxxxxxx), sholden@xxxxxxxxxxxxxx, 09:25
- [Freeciv-Dev] Re: (PR#8944) settler citymap overlays, Gregory Berkolaiko, 06:45
- [Freeciv-Dev] Re: Diplomatic Treaty's with AI players?, Christian Knoke, 02:33
June 15, 2004
- [Freeciv-Dev] score log, Jason Dorje Short, 23:27
- [Freeciv-Dev] (PR#8877) RFC: design for generalized specialists, Jason Short, 22:28
- [Freeciv-Dev] (PR#9001) fix gui-win32 warnings, Jason Short, 21:52
- [Freeciv-Dev] (PR#9000) fix gui-stub, Jason Short, 21:49
- [Freeciv-Dev] Re: (PR#8999) RFC: removing partial tile drawing, Jason Short, 21:38
- [Freeciv-Dev] (PR#8999) RFC: removing partial tile drawing, Jason Short, 20:43
- [Freeciv-Dev] Re: (PR#8998) Small map meets large screen, they have problems together., Jason Short, 18:37
- [Freeciv-Dev] (PR#8998) Small map meets large screen, they have problems together., Vasco Alexandre da Silva Costa, 17:41
- [Freeciv-Dev] Sorting the metaserver / LAN servers list., Com013, 15:49
- [Freeciv-Dev] Re: (PR#8898) common/packets_gen.c need to be included in diff_ignore, Jason Short, 14:06
- [Freeciv-Dev] Re: (PR#8944) settler citymap overlays, Jason Short, 14:04
- [Freeciv-Dev] Re: (PR#8898) common/packets_gen.c need to be included in diff_ignore, Marcelo Burda, 13:18
- [Freeciv-Dev] Re: Diplomatic Treaty's with AI players?, Per Inge Mathisen, 11:32
- [Freeciv-Dev] (PR#8993) Stop ferries from yoyo-ing between cities, Gregory Berkolaiko, 11:31
- [Freeciv-Dev] Re: (PR#8898) common/packets_gen.c need to be included in diff_ignore, Gregory Berkolaiko, 10:04
- [Freeciv-Dev] Re: Diplomatic Treaty's with AI players?, , 09:59
- [Freeciv-Dev] Re: (PR#8944) settler citymap overlays, Gregory Berkolaiko, 09:51
- [Freeciv-Dev] (PR#7584) generalizing terrain in mapgen, Marcelo Burda, 08:18
- [Freeciv-Dev] Re: Diplomatic Treaty's with AI players?, James Canete, 06:54
- [Freeciv-Dev] (PR#8890) Removal of free city center, James Canete, 06:04
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