Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2004:
[Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to con
Home

[Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to con

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rp@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Jun 2004 14:56:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >

Per Inge Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >
> 
> On Sun, 27 Jun 2004, Jason Short wrote:
> 
>>>That is not a bad idea, although I favour just removing the checks and
>>>letting all versions have autogame enabled.
>>
>>In that case should we do as Reinier suggested, remove the TIMEOUT==-1
>>special-case and add a new "autogame" server/game variable?
> 
> I'm not sure why we need the latter.

There have been complaints that timeout==-1 is not intuitive for users.

jason




[Prev in Thread] Current Thread [Next in Thread]