Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2004:
[Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to con
Home

[Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to con

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rp@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 27 Jun 2004 10:37:19 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >

On Sun, 27 Jun 2004, Jason Short wrote:
> > This patch does two things to the autogame feature:
> >
> >+ it enables it when NDEBUG is off
> >+ it introduces the "autogame" server variable to allow users
> >  to turn it on and off - this is clearer than saying 'set timeout -1'
> >  but the semantics are the same
> >
> > I don't know if this patch makes sense.
> > You can playtest it on the CVS servers on civserver.freeciv.org.
>
> Is this desirable?
>
> Maybe the availability of autogames should be based on
> IS_DEVELOPMENT_VERSION?

That is not a bad idea, although I favour just removing the checks and
letting all versions have autogame enabled.

  - Per




[Prev in Thread] Current Thread [Next in Thread]