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[Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to con
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[Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to con

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To: rp@xxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Jun 2004 11:11:44 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >

Per Inge Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >
> 
> On Sun, 27 Jun 2004, Jason Short wrote:
> 
>>>This patch does two things to the autogame feature:
>>>
>>>+ it enables it when NDEBUG is off
>>>+ it introduces the "autogame" server variable to allow users
>>> to turn it on and off - this is clearer than saying 'set timeout -1'
>>> but the semantics are the same
>>>
>>>I don't know if this patch makes sense.
>>>You can playtest it on the CVS servers on civserver.freeciv.org.
>>
>>Is this desirable?
>>
>>Maybe the availability of autogames should be based on
>>IS_DEVELOPMENT_VERSION?
> 
> 
> That is not a bad idea, although I favour just removing the checks and
> letting all versions have autogame enabled.

In that case should we do as Reinier suggested, remove the TIMEOUT==-1 
special-case and add a new "autogame" server/game variable?

jason




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