[Freeciv-Dev] Re: (PR#9123) Save unit types by names
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[Freeciv-Dev] Re: (PR#9123) Save unit types by names |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Sun, 27 Jun 2004 12:20:00 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9123 >
On 2004-06-27 18:56:53, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9123 >
>
> > [mstefek@xxxxxxxxx - Sun Jun 27 08:05:06 2004]:
> >
> > After adding worker unit Diplomats from old savegames became
> nukes!!
> > And generally all units are read wrong.
> >
> > To avoid such problems in the future I wrote a patch which saves
> unit
> > types by name. Old field "type" is still supported for backward
> > compatibility.
>
> Clever, although complicated.
>
> But why do you have to move the attribute loading code around?
>
> jason
>
diff -u isn't very clever. I didn't change attribute loading code. I
just created new function 'player_load_units' and moved unit loading
code there. player_load_units is longer than attribute loading code so
diff thought it was the best way to produce patch.
--
mateusz
- [Freeciv-Dev] Re: (PR#9123) Save unit types by names,
Mateusz Stefek <=
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