[Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to con
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >
Mike Kaufman wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >
>
> On Sun, Jun 27, 2004 at 10:10:12AM -0700, Jason Short wrote:
>
>>Maybe the availability of autogames should be based on
>>IS_DEVELOPMENT_VERSION?
>
> no way. regular users should be able to autogame.
Even though that's not the case now?
#ifndef NDEBUG
#define GAME_MIN_TIMEOUT -1
#else
#define GAME_MIN_TIMEOUT 0
#endif
#define GAME_MAX_TIMEOUT 8639999
jason
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Mike Kaufman, 2004/06/27
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature,
Jason Short <=
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Per Inge Mathisen, 2004/06/27
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Jason Short, 2004/06/27
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Per Inge Mathisen, 2004/06/27
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Jason Short, 2004/06/27
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Per Inge Mathisen, 2004/06/28
- [Freeciv-Dev] Re: (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature, Reinier Post, 2004/06/28
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