[Freeciv-Dev] Re: (PR#9006) player_in_territory() function
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9006 >
On Thu, 17 Jun 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9006 >
>
> James Canete wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9006 >
> >
> > This patch implements a function called player_in_territory(), which
> > returns the number of visible units pplayer2 has in pplayer's territory.
> >
> > Along with this I have included a separate example patch which makes AI
> > diplomacy use this function to calculate the amount of love lost per
> > turn during wartime.
A general sentiment here: I think AI should be more pragmatic and care
more about profit it gets from the war rather than annoyance with
trespassing units.
But I know doing this is hard.
G.
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