Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2004:
[Freeciv-Dev] Re: (PR#9006) player_in_territory() function
Home

[Freeciv-Dev] Re: (PR#9006) player_in_territory() function

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9006) player_in_territory() function
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 18 Jun 2004 04:13:29 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9006 >

On Thu, 17 Jun 2004, Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9006 >
>
> James Canete wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9006 >
> >
> > This patch implements a function called player_in_territory(), which
> > returns the number of visible units pplayer2 has in pplayer's territory.
> >
> > Along with this I have included a separate example patch which makes AI
> > diplomacy use this function to calculate the amount of love lost per
> > turn during wartime.

A general sentiment here:  I think AI should be more pragmatic and care
more about profit it gets from the war rather than annoyance with
trespassing units.

But I know doing this is hard.

G.




[Prev in Thread] Current Thread [Next in Thread]