[Freeciv-Dev] Re: (PR#9147) researchcost proposal
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
Per Inge Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
>
> I propose that
> - doubling researchcost after a given date is made a ruleset option,
> defaulting to off (now it doubles at year 1)
> - a new researchcost option is added, which is researchcost * no. tech
> dependencies * sqrt(no. tech dependencies), and this is made default.
> - researchcost is set to 5 (now 10)
This sounds reasonable. But if different techs take different amounts
of time to research the GUI will have to change. The science dialogs's
"3 turns/discovery" text will have to go, and be replaced by the number
of turns to reach each specific tech in the list. For bonus points you
can include the time to reach the tech goals as well.
jason
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, rwetmore@xxxxxxxxxxxx, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal,
Jason Short <=
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Short, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Marko Lindqvist, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Genevieve Gracian, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 2004/06/30
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Gregory Berkolaiko, 2004/06/30
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