[Freeciv-Dev] Re: (PR#9147) researchcost proposal
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
>
> Per Inge Mathisen wrote:
>
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
>>
>>I propose that
>> - doubling researchcost after a given date is made a ruleset option,
>>defaulting to off (now it doubles at year 1)
>> - a new researchcost option is added, which is researchcost * no. tech
>>dependencies * sqrt(no. tech dependencies), and this is made default.
>> - researchcost is set to 5 (now 10)
>
>
> This sounds reasonable. But if different techs take different amounts
> of time to research the GUI will have to change. The science dialogs's
> "3 turns/discovery" text will have to go, and be replaced by the number
> of turns to reach each specific tech in the list.
I don't have anything against making improvements to this, but this "3
turns/discovery" text should already reflect time to finish _selected_
research (I'm not sure if window is always correctly refreshed, though).
We already have techs with different costs. We might have
tech_cost_style != 0 and even when tech_cost_style == 0 current research
might be cheaper than alternatives (alternatives are subject to techpenalty)
- Caz
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, rwetmore@xxxxxxxxxxxx, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Short, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Short, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal,
Marko Lindqvist <=
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Genevieve Gracian, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 2004/06/30
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Gregory Berkolaiko, 2004/06/30
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