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[Freeciv-Dev] Re: (PR#9147) researchcost proposal
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[Freeciv-Dev] Re: (PR#9147) researchcost proposal

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9147) researchcost proposal
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Wed, 30 Jun 2004 09:21:39 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >

On Wed, 30 Jun 2004, Per Inge Mathisen wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
>
> On Tue, 29 Jun 2004, Jason Short wrote:
> > So research could actually be faster under the new system...
> ...
> > What happens if you go through the techs one at a time without any
> > specific goals? Does it take more points under the new system or under
> > the old?
>
> Researching all techs (not in correct order, but since we do them all it
> does not matter):
>
> 2: OLD SCHOOL (researchcost=10):

Surely the totals in the old school vary depending on how many techs you
have by 1AD




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