[Freeciv-Dev] Re: (PR#9147) researchcost proposal
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
On Wed, 30 Jun 2004, Per Inge Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9147 >
>
> On Tue, 29 Jun 2004, Jason Short wrote:
> > So research could actually be faster under the new system...
> ...
> > What happens if you go through the techs one at a time without any
> > specific goals? Does it take more points under the new system or under
> > the old?
>
> Researching all techs (not in correct order, but since we do them all it
> does not matter):
>
> 2: OLD SCHOOL (researchcost=10):
Surely the totals in the old school vary depending on how many techs you
have by 1AD
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, rwetmore@xxxxxxxxxxxx, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Short, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Jason Short, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Marko Lindqvist, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Genevieve Gracian, 2004/06/29
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal, Per Inge Mathisen, 2004/06/30
- [Freeciv-Dev] Re: (PR#9147) researchcost proposal,
Gregory Berkolaiko <=
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