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[Freeciv-Dev] (PR#1494) [PATCH] an "autogame" server variable to control
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[Freeciv-Dev] (PR#1494) [PATCH] an "autogame" server variable to control

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To: rp@xxxxxxxxxx
Subject: [Freeciv-Dev] (PR#1494) [PATCH] an "autogame" server variable to control the autogame feature
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Jun 2004 10:10:12 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=1494 >

> [rp - Thu May 23 21:03:02 2002]:
> 
> This patch does two things to the autogame feature:
> 
>  + it enables it when NDEBUG is off
>  + it introduces the "autogame" server variable to allow users
>    to turn it on and off - this is clearer than saying 'set timeout -1'
>    but the semantics are the same
> 
> I don't know if this patch makes sense.
> You can playtest it on the CVS servers on civserver.freeciv.org.

Is this desirable?

Maybe the availability of autogames should be based on
IS_DEVELOPMENT_VERSION?

jason



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