[Freeciv-Dev] Re: (PR#9119) veteran and stack sprites
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9119 >
OK, this patch makes two changes:
- Don't die if a vet_lev sprite isn't present. Instead just don't use
it. This prevents non-supporting tilesets from completely failing, and
is faster since I've removed the empty veteran=0 sprite.
- Draw the vet_lev sprite even if the stacked sprite is present. This
works fine for isotrident but not for trident. Either the stacked
sprite or all of the veteran sprites must be moved. The former seems
easier. I tried moving it up and moving it left. The two attached
screenshots show this. I prefer the second one. I'll attach the image
files as comments.
jason
? data/trident/stack
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.177
diff -u -r1.177 tilespec.c
--- client/tilespec.c 25 Jun 2004 23:35:55 -0000 1.177
+++ client/tilespec.c 27 Jun 2004 16:31:56 -0000
@@ -1136,7 +1136,7 @@
for(i = 0; i < MAX_VET_LEVELS; i++) {
my_snprintf(buffer, sizeof(buffer), "unit.vet_%d", i);
- SET_SPRITE(unit.vet_lev[i], buffer);
+ sprites.unit.vet_lev[i] = load_sprite(buffer);
}
SET_SPRITE(city.disorder, "city.disorder");
@@ -1689,10 +1689,12 @@
if (stack || punit->occupy) {
ADD_SPRITE_FULL(sprites.unit.stack);
- } else {
+ }
+
+ if (sprites.unit.vet_lev[punit->veteran]) {
ADD_SPRITE_FULL(sprites.unit.vet_lev[punit->veteran]);
}
-
+
ihp = ((NUM_TILES_HP_BAR-1)*punit->hp) / unit_type(punit)->hp;
ihp = CLIP(0, ihp, NUM_TILES_HP_BAR-1);
ADD_SPRITE_FULL(sprites.unit.hp_bar[ihp]);
Index: data/isotrident/units.spec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isotrident/units.spec,v
retrieving revision 1.6
diff -u -r1.6 units.spec
--- data/isotrident/units.spec 3 Feb 2004 20:21:15 -0000 1.6
+++ data/isotrident/units.spec 27 Jun 2004 16:31:57 -0000
@@ -78,7 +78,6 @@
; Veteran Levels: up to 9 military honors for experienced units
- 3, 10, "unit.vet_0"
3, 0, "unit.vet_1"
3, 1, "unit.vet_2"
3, 2, "unit.vet_3"
Index: data/trident/tiles.png
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident/tiles.png,v
retrieving revision 1.3
diff -u -r1.3 tiles.png
Binary files /tmp/cvsHbgphn and tiles.png differ
Index: data/trident/tiles.spec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident/tiles.spec,v
retrieving revision 1.15
diff -u -r1.15 tiles.spec
--- data/trident/tiles.spec 24 Feb 2004 05:20:26 -0000 1.15
+++ data/trident/tiles.spec 27 Jun 2004 16:31:58 -0000
@@ -456,7 +456,6 @@
; Veteran Levels: up to 9 military honors for experienced units
- 17, 10, "unit.vet_0"
17, 11, "unit.vet_1"
17, 12, "unit.vet_2"
17, 13, "unit.vet_3"
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