[Freeciv-Dev] PowerPoint on the design of Civ IV
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Slashdot just pointed out a link to a powerpoint slideshow
(http://www.gdconf.com/archives/2004/johnson_soren.zip) about franchises in
general, and what Firaxis is doing with Civ IV. Some interesting new
features are:
* modern interface/help conventions
* continuous, immersive 3D world
* drop unfun legacy (polution, rioting, maintenance, corruption/waste)
* new killer features (religion, civics), RPG elements (unit
upgrades/experience)
* coding from scratch (multiplayer, mod-friendly)
They're also integrating Python for various things.
Should we just skip Civ III compatability? :)
- [Freeciv-Dev] PowerPoint on the design of Civ IV,
Baumans <=
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