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[Freeciv-Dev] Re: PowerPoint on the design of Civ IV
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[Freeciv-Dev] Re: PowerPoint on the design of Civ IV

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: PowerPoint on the design of Civ IV
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Sat, 26 Jun 2004 11:25:38 +0200

On Sat, Jun 26, 2004 at 12:08:59AM -0400, Baumans wrote:
> Slashdot just pointed out a link to a powerpoint slideshow
> (http://www.gdconf.com/archives/2004/johnson_soren.zip) about franchises in
> general, and what Firaxis is doing with Civ IV.  Some interesting new
> features are:

> * modern interface/help conventions

Yes, we could improve help, context sensitivity, hyperlinks, and integrate
in main screen

> * continuous, immersive 3D world

world is a rotating globe seen from the moon.

> * drop unfun legacy (polution, rioting, maintenance, corruption/waste)

but civ development *is* part of the game

> * new killer features (religion, civics),

technical and cultural advantages for some civs?

> RPG elements (unit
> upgrades/experience)

We have that already :-)

> * coding from scratch (multiplayer, mod-friendly)

Done :)

> They're also integrating Python for various things.

For AI ...

> Should we just skip Civ III compatability? :)

Yes.

</DREAM MODE>

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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