[Freeciv-Dev] (PR#9043) map_vector_to_sq_distance function
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[Freeciv-Dev] (PR#9043) map_vector_to_sq_distance function |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sun, 20 Jun 2004 16:48:32 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9043 >
> [glip - Sun Jun 20 18:03:41 2004]:
>
> On Sun, 20 Jun 2004, Jason Short wrote:
>
> > In three places the formula for determining "square distance" is coded
> > as a pythagorean distance:
> >
> > dx * dx + dy * dy
> >
> > This patch unifies those into one function, map_vector_to_sq_distance.
>
> Why such a name though?
> I would suggest vector_mod_sq or vector_norm_sq or vector_length_sq for
> laymen.
I dunno, sq_distance seems obvious enough to me. That's what it's
called already (in sq_map_distance) I have no idea what mod_sq or
norm_sq means (well, not without resorting to math training anyway).
As for the xxx_to_xxx() "conversion" naming method, I have no real
opinion - it just seemed natural at the time.
Maybe get_vector_length_sq()? vector_get_visual_distance_sq()?
jason
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