[Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9020 >
rwetmore@xxxxxxxxxxxx wrote:
> You need to explain the problem in more detail or point out a few code
> locations with conflicts. It is not clear what the issue is for all these
> options.
See the patches and profiles attached to the ticket.
> First, make the standard macro that takes a (reference) map parameter as its
> leading argument - effectively option 6. This is often thought of as the
> "hidden" or zeroth reference to a C++ object. Wherever possible use this as
> the standard replacement form and way to do things. If you do a proper macro
> that uses its arguments once, there will be an interesting local variable
> optimization effect that will have real performance benefits.
This won't fix the naming conflict.
jason
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Per Inge Mathisen, 2004/06/18
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Jason Short, 2004/06/18
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Gregory Berkolaiko, 2004/06/18
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Jason Short, 2004/06/18
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Per Inge Mathisen, 2004/06/18
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Vasco Alexandre da Silva Costa, 2004/06/18
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, rwetmore@xxxxxxxxxxxx, 2004/06/19
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile,
Jason Short <=
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Gregory Berkolaiko, 2004/06/20
- [Freeciv-Dev] Re: (PR#9020) optimization of map_get_tile, Jason Short, 2004/06/20
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