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[Freeciv-Dev] (PR#2749) mapgen patch 2 of 3 - land placement
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[Freeciv-Dev] (PR#2749) mapgen patch 2 of 3 - land placement

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To: kayeats@xxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#2749) mapgen patch 2 of 3 - land placement
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Thu, 17 Jun 2004 01:07:00 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=2749 >

Hi G. 
You have to use map_temperature instead map_y pos to determine best 
places for terrains. think to use rand_pos_temperature() to search free 
rand pos. 
Personally i dislake the usage of too specialised function. sometimes 
this is needed but a more general plasing function with some parameters 
is probably a good idea. 
i dislake too the idea of plasing one terrains type befor a another, 
plasing at some time all terrains type can avoid to use too specialised 
function and make more easy the usage of general parameters. 
I think you can limit the work to be done to the minimum. we go to 
generalize specials and terrains and some part of your work will be 
lost. 
Best regards, 
Marcelo 


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