[Freeciv-Dev] Re: (PR#7481) meta-ticket for hex maps
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7481 >
Here's a new update of the hex patch.
It should now work out of the box for everyone. I also /set the
topology properly when launching a single-player game. So if you
download the update isophex tileset (in the contrib directory) and run
./civ -t isophex it should just work.
jason
? gmon.out
Index: client/connectdlg_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/connectdlg_common.c,v
retrieving revision 1.12
diff -u -r1.12 connectdlg_common.c
--- client/connectdlg_common.c 8 May 2004 19:21:01 -0000 1.12
+++ client/connectdlg_common.c 20 Jun 2004 04:49:51 -0000
@@ -243,12 +243,19 @@
* get an iso-map and for a classic tileset you get a classic map. In
* both cases the map wraps in the X direction by default.
*
+ * This works with hex maps too now. A hex map always has is_isometric
+ * set. An iso-hex map has hex_height != 0, while a non-iso hex map
+ * has hex_width != 0.
+ *
* Setting the option here is a bit of a hack, but so long as the client
* has sufficient permissions to do so (it doesn't have HACK access yet) it
* is safe enough. Note that if you load a savegame the topology will be
* set but then overwritten during the load. */
my_snprintf(buf, sizeof(buf), "/set topology %d",
- TF_WRAPX | (is_isometric ? TF_ISO : 0));
+ (TF_WRAPX
+ | ((is_isometric && hex_height == 0) ? TF_ISO : 0)
+ | ((is_isometric && (hex_width != 0
+ || hex_height != 0)) ? TF_HEX : 0)));
send_chat(buf);
return TRUE;
Index: common/city.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.c,v
retrieving revision 1.220
diff -u -r1.220 city.c
--- common/city.c 16 Jun 2004 03:01:02 -0000 1.220
+++ common/city.c 20 Jun 2004 04:49:52 -0000
@@ -45,6 +45,8 @@
**************************************************************************/
bool is_valid_city_coords(const int city_x, const int city_y)
{
+ int dist = map_vector_to_sq_distance(city_x - CITY_MAP_RADIUS,
+ city_y - CITY_MAP_RADIUS);
/* The city's valid positions are in a circle of radius CITY_MAP_RADIUS
* around the city center. Depending on the value of CITY_MAP_RADIUS
* this circle will be:
@@ -61,9 +63,7 @@
*
* FIXME: this won't work for hexagonal tiles.
*/
- if (CITY_MAP_RADIUS * CITY_MAP_RADIUS + 1
- >= ((city_x - CITY_MAP_RADIUS) * (city_x - CITY_MAP_RADIUS) +
- (city_y - CITY_MAP_RADIUS) * (city_y - CITY_MAP_RADIUS))) {
+ if (CITY_MAP_RADIUS * CITY_MAP_RADIUS + 1 >= dist) {
return TRUE;
} else {
return FALSE;
@@ -200,7 +200,7 @@
if (is_valid_city_coords(dx + CITY_MAP_RADIUS, dy + CITY_MAP_RADIUS)) {
array[i].dx = dx;
array[i].dy = dy;
- array[i].dist = dx * dx + dy * dy;
+ array[i].dist = map_vector_to_sq_distance(dx, dy);
i++;
}
}
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.170
diff -u -r1.170 map.c
--- common/map.c 12 Jun 2004 17:42:27 -0000 1.170
+++ common/map.c 20 Jun 2004 04:49:52 -0000
@@ -42,10 +42,6 @@
const int DIR_DX[8] = { -1, 0, 1, -1, 1, -1, 0, 1 };
const int DIR_DY[8] = { -1, -1, -1, 0, 0, 1, 1, 1 };
-/* like DIR_DX[] and DIR_DY[], only cartesian */
-const int CAR_DIR_DX[4] = {1, 0, -1, 0};
-const int CAR_DIR_DY[4] = {0, 1, 0, -1};
-
/* Names of specials.
* (These must correspond to enum tile_special_type in terrain.h.)
*/
@@ -437,6 +433,10 @@
{
int dx, dy;
+ if (topo_has_flag(TF_HEX)) {
+ return map_distance(x0, y0, x1, y1);
+ }
+
map_distance_vector(&dx, &dy, x0, y0, x1, y1);
return MAX(abs(dx), abs(dy));
@@ -452,8 +452,49 @@
int dx, dy;
map_distance_vector(&dx, &dy, x0, y0, x1, y1);
+ return map_vector_to_sq_distance(dx, dy);
+}
- return (dx*dx + dy*dy);
+int map_vector_to_distance(int dx, int dy)
+{
+ if (topo_has_flag(TF_HEX)) {
+ if (topo_has_flag(TF_ISO)) {
+ /* Iso-hex: you can't move NE or SW. */
+ if ((dx < 0 && dy > 0)
+ || (dx > 0 && dy < 0)) {
+ /* Diagonal moves in this direction aren't allowed, so it will take
+ * the full number of moves. */
+ return abs(dx) + abs(dy);
+ } else {
+ /* Diagonal moves in this direction *are* allowed. */
+ return MAX(abs(dx), abs(dy));
+ }
+ } else {
+ /* Hex: you can't move SE or NW. */
+ if ((dx > 0 && dy > 0)
+ || (dx < 0 && dy < 0)) {
+ /* Diagonal moves in this direction aren't allowed, so it will take
+ * the full number of moves. */
+ return abs(dx) + abs(dy);
+ } else {
+ /* Diagonal moves in this direction *are* allowed. */
+ return MAX(abs(dx), abs(dy));
+ }
+ }
+ } else {
+ return abs(dx) + abs(dy);
+ }
+}
+
+int map_vector_to_sq_distance(int dx, int dy)
+{
+ if (topo_has_flag(TF_HEX)) {
+ int dist = map_vector_to_distance(dx, dy);
+
+ return dist * dist;
+ } else {
+ return dx * dx + dy * dy;
+ }
}
/***************************************************************
@@ -467,7 +508,7 @@
map_distance_vector(&dx, &dy, x0, y0, x1, y1);
- return abs(dx) + abs(dy);
+ return map_vector_to_distance(dx, dy);
}
/***************************************************************
@@ -1598,14 +1639,16 @@
bool is_valid_dir(enum direction8 dir)
{
switch (dir) {
- case DIR8_NORTH:
+ case DIR8_SOUTHEAST:
+ case DIR8_NORTHWEST:
+ return !(topo_has_flag(TF_HEX) && !topo_has_flag(TF_ISO));
case DIR8_NORTHEAST:
+ case DIR8_SOUTHWEST:
+ return !(topo_has_flag(TF_HEX) && topo_has_flag(TF_ISO));
+ case DIR8_NORTH:
case DIR8_EAST:
- case DIR8_SOUTHEAST:
case DIR8_SOUTH:
- case DIR8_SOUTHWEST:
case DIR8_WEST:
- case DIR8_NORTHWEST:
return TRUE;
default:
return FALSE;
Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.188
diff -u -r1.188 map.h
--- common/map.h 12 Jun 2004 17:42:27 -0000 1.188
+++ common/map.h 20 Jun 2004 04:49:52 -0000
@@ -152,7 +152,8 @@
/* Changing these values will break map_init_topology. */
TF_WRAPX = 1,
TF_WRAPY = 2,
- TF_ISO = 4
+ TF_ISO = 4,
+ TF_HEX = 8
};
#define CURRENT_TOPOLOGY (map.topology_id)
@@ -169,6 +170,8 @@
const char *map_get_tile_fpt_text(int x, int y);
struct tile *map_get_tile(int x, int y);
+int map_vector_to_distance(int dx, int dy);
+int map_vector_to_sq_distance(int dx, int dy);
int map_distance(int x0, int y0, int x1, int y1);
int real_map_distance(int x0, int y0, int x1, int y1);
int sq_map_distance(int x0, int y0, int x1, int y1);
@@ -202,13 +205,13 @@
/* Obscure math. See explanation in doc/HACKING. */
#define native_to_map_pos(pmap_x, pmap_y, nat_x, nat_y) \
- (topo_has_flag(TF_ISO) \
+ ((topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) \
? (*(pmap_x) = ((nat_y) + ((nat_y) & 1)) / 2 + (nat_x), \
*(pmap_y) = (nat_y) - *(pmap_x) + map.xsize) \
: (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
#define map_to_native_pos(pnat_x, pnat_y, map_x, map_y) \
- (topo_has_flag(TF_ISO) \
+ ((topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) \
? (*(pnat_y) = (map_x) + (map_y) - map.xsize, \
*(pnat_x) = (2 * (map_x) - *(pnat_y) - (*(pnat_y) & 1)) / 2) \
: (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
@@ -295,9 +298,10 @@
* we bend this rule here.
*/
#define MAPSTEP(dest_x, dest_y, src_x, src_y, dir) \
-( (dest_x) = (src_x) + DIR_DX[(dir)], \
- (dest_y) = (src_y) + DIR_DY[(dir)], \
- normalize_map_pos(&(dest_x), &(dest_y)))
+ (is_valid_dir(dir) \
+ && ((dest_x) = (src_x) + DIR_DX[(dir)], \
+ (dest_y) = (src_y) + DIR_DY[(dir)], \
+ normalize_map_pos(&(dest_x), &(dest_y))))
struct player *map_get_owner(int x, int y);
void map_set_owner(int x, int y, struct player *pplayer);
@@ -324,7 +328,6 @@
bool contains_special(enum tile_special_type all,
enum tile_special_type to_test_for);
-
bool is_singular_map_pos(int map_x, int map_y, int dist);
bool normalize_map_pos(int *x, int *y);
void nearest_real_pos(int *x, int *y);
@@ -538,6 +541,9 @@
int MACRO_center_y = (center_y); \
CHECK_MAP_POS(MACRO_center_x, MACRO_center_y); \
for (dir_itr = 0; dir_itr < 8; dir_itr++) { \
+ if (!is_valid_dir(dir_itr)) { \
+ continue;
\
+ } \
DIRSTEP(x_itr, y_itr, dir_itr); \
x_itr += MACRO_center_x; \
y_itr += MACRO_center_y; \
@@ -609,9 +615,23 @@
/* is the direction "cardinal"? Cardinal directions
* (also called cartesian) are the four main ones */
-#define DIR_IS_CARDINAL(dir) \
- ((dir) == DIR8_NORTH || (dir) == DIR8_EAST || \
- (dir) == DIR8_WEST || (dir) == DIR8_SOUTH)
+static inline bool DIR_IS_CARDINAL(enum direction8 dir)
+{
+ switch (dir) {
+ case DIR8_NORTH:
+ case DIR8_SOUTH:
+ case DIR8_EAST:
+ case DIR8_WEST:
+ return TRUE;
+ case DIR8_NORTHEAST:
+ case DIR8_NORTHWEST:
+ case DIR8_SOUTHEAST:
+ case DIR8_SOUTHWEST:
+ /* In hex all directions are "cardinal". */
+ return topo_has_flag(TF_HEX);
+ }
+ return FALSE;
+}
enum direction8 dir_cw(enum direction8 dir);
enum direction8 dir_ccw(enum direction8 dir);
@@ -621,26 +641,14 @@
extern const int DIR_DX[8];
extern const int DIR_DY[8];
-/* like DIR_DX[] and DIR_DY[], only cartesian */
-extern const int CAR_DIR_DX[4];
-extern const int CAR_DIR_DY[4];
-
#define cartesian_adjacent_iterate(x, y, IAC_x, IAC_y) \
{ \
- int IAC_i; \
- int IAC_x, IAC_y; \
- bool _is_border = IS_BORDER_MAP_POS(x, y, 1); \
- CHECK_MAP_POS(x, y); \
- for (IAC_i = 0; IAC_i < 4; IAC_i++) { \
- IAC_x = x + CAR_DIR_DX[IAC_i]; \
- IAC_y = y + CAR_DIR_DY[IAC_i]; \
- \
- if (_is_border && !normalize_map_pos(&IAC_x, &IAC_y)) { \
- continue; \
- }
+ adjc_dir_iterate(x, y, IAC_x, IAC_y, _dir) { \
+ if (DIR_IS_CARDINAL(_dir)) {
#define cartesian_adjacent_iterate_end \
- } \
+ } \
+ } adjc_dir_iterate_end; \
}
/* Used for network transmission; do not change. */
@@ -666,7 +674,7 @@
#define MAP_ORIGINAL_TOPO TF_WRAPX
#define MAP_DEFAULT_TOPO TF_WRAPX
#define MAP_MIN_TOPO 0
-#define MAP_MAX_TOPO 7
+#define MAP_MAX_TOPO 15
#define MAP_DEFAULT_SEED 0
#define MAP_MIN_SEED 0
@@ -743,6 +751,11 @@
****************************************************************************/
static inline bool IS_BORDER_MAP_POS(int map_x, int map_y, int dist)
{
+ if (topo_has_flag(TF_HEX)) {
+ /* TODO */
+ return TRUE;
+ }
+
do_in_native_pos(nat_x, nat_y, map_x, map_y) {
/* HACK: An iso-map compresses the value in the X direction but not in
* the Y direction. Hence (x+1,y) is 1 tile away while (x,y+2) is also
Index: server/mapgen.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/mapgen.c,v
retrieving revision 1.137
diff -u -r1.137 mapgen.c
--- server/mapgen.c 12 Jun 2004 17:42:28 -0000 1.137
+++ server/mapgen.c 20 Jun 2004 04:49:53 -0000
@@ -832,9 +832,10 @@
for (func_num = 0; func_num < NUM_TEST_FUNCTIONS; func_num++) {
int best_val = -1;
/* first get the tile values for the function */
- for (dir = 0; dir < 4; dir++) {
- int x1 = x + CAR_DIR_DX[dir];
- int y1 = y + CAR_DIR_DY[dir];
+ adjc_dir_iterate(x, y, x1, y1, dir) {
+ if (!DIR_IS_CARDINAL(dir)) {
+ continue;
+ }
if (normalize_map_pos(&x1, &y1)
&& rd_direction_is_valid[dir]) {
rd_comparison_val[dir] = (test_funcs[func_num].func) (x1, y1);
@@ -844,22 +845,23 @@
best_val = MIN(rd_comparison_val[dir], best_val);
}
}
- }
+ } adjc_dir_iterate_end;
assert(best_val != -1);
/* should we abort? */
if (best_val > 0 && test_funcs[func_num].fatal) return FALSE;
/* mark the less attractive directions as invalid */
- for (dir = 0; dir < 4; dir++) {
- int x1 = x + CAR_DIR_DX[dir];
- int y1 = y + CAR_DIR_DY[dir];
+ adjc_dir_iterate(x, y, x1, y1, dir) {
+ if (!DIR_IS_CARDINAL(dir)) {
+ continue;
+ }
if (normalize_map_pos(&x1, &y1)
&& rd_direction_is_valid[dir]) {
if (rd_comparison_val[dir] != best_val)
rd_direction_is_valid[dir] = FALSE;
}
- }
+ } adjc_dir_iterate_end;
}
/* Directions evaluated with all functions. Now choose the best
@@ -873,16 +875,17 @@
case 0:
return FALSE; /* river aborted */
case 1:
- for (dir = 0; dir < 4; dir++) {
- int x1 = x + CAR_DIR_DX[dir];
- int y1 = y + CAR_DIR_DY[dir];
+ adjc_dir_iterate(x, y, x1, y1, dir) {
+ if (!DIR_IS_CARDINAL(dir)) {
+ continue;
+ }
if (normalize_map_pos(&x1, &y1)
&& rd_direction_is_valid[dir]) {
river_blockmark(x, y);
x = x1;
y = y1;
}
- }
+ } adjc_dir_iterate_end;
break;
default:
/* More than one possible direction; Let the random number
@@ -893,9 +896,10 @@
freelog(LOG_DEBUG, "mapgen.c: direction: %d", direction);
/* Find the direction that the random number generator selected. */
- for (dir = 0; dir < 4; dir++) {
- int x1 = x + CAR_DIR_DX[dir];
- int y1 = y + CAR_DIR_DY[dir];
+ adjc_dir_iterate(x, y, x1, y1, dir) {
+ if (!DIR_IS_CARDINAL(dir)) {
+ continue;
+ }
if (normalize_map_pos(&x1, &y1)
&& rd_direction_is_valid[dir]) {
if (direction > 0) direction--;
@@ -906,7 +910,7 @@
break;
}
}
- }
+ } adjc_dir_iterate_end;
break;
} /* end switch (rd_number_of_directions()) */
Index: server/srv_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.c,v
retrieving revision 1.170
diff -u -r1.170 srv_main.c
--- server/srv_main.c 17 Jun 2004 19:50:41 -0000 1.170
+++ server/srv_main.c 20 Jun 2004 04:49:53 -0000
@@ -1645,7 +1645,7 @@
test_random1(200000);
#endif
- if (topo_has_flag(TF_ISO) && topo_has_flag(TF_WRAPY)
+ if ((topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX)) &&
topo_has_flag(TF_WRAPY)
&& (map.ysize % 2 == 1)) {
/* To wrap north-south an iso-map must have even Y dimension. Since the
* X dimension is compressed this isn't an issue for east-west
Index: server/stdinhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/stdinhand.c,v
retrieving revision 1.323
diff -u -r1.323 stdinhand.c
--- server/stdinhand.c 12 Jun 2004 17:42:28 -0000 1.323
+++ server/stdinhand.c 20 Jun 2004 04:49:54 -0000
@@ -273,7 +273,15 @@
" 4 Flat Earth (isometric)\n"
" 5 Earth (isometric)\n"
" 6 Uranus (isometric)\n"
- " 7 Donut World (isometric)"
+ " 7 Donut World (isometric)\n"
+ " 8 Flat Earth (hexagonal)\n"
+ " 9 Earth (hexagonal)\n"
+ " 10 Uranus (hexagonal)\n"
+ " 11 Donut World (hexagonal)\n"
+ " 12 Flat Earth (iso-hex)\n"
+ " 13 Earth (iso-hex)\n"
+ " 14 Uranus (iso-hex)\n"
+ " 15 Donut World (iso-hex)"
), NULL,
MAP_MIN_TOPO, MAP_MAX_TOPO, MAP_DEFAULT_TOPO)
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