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[Freeciv-Dev] Re: (PR#9135) Roadstyle 2
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[Freeciv-Dev] Re: (PR#9135) Roadstyle 2

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To: john@xxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9135) Roadstyle 2
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 28 Jun 2004 00:17:20 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 >

Jason Short wrote:

> John Bauman wrote:

>>This implements roadstyle 2, i.e. a method similar to that used in Civ 3,
>>where there is a graphic for every combination of exiting roads for a tile,
>>and another for every combination of exiting rails.  This does require 512
>>new graphics (2 * 2**8), but it does look better than before, with all the
>>extra possibilities.  Attached are a patch and two spec files that can be
>>used with (scaled-down) road and rail graphics from Civ 3.  This would be a
>>good use for that "fractal tile generator" mentioned not long ago.

Here's a screenshot:

http://rt.freeciv.org/Ticket/Attachment/55436/40512/roads.png

jason




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