[Freeciv-Dev] Re: (PR#9135) Roadstyle 2
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[Freeciv-Dev] Re: (PR#9135) Roadstyle 2 |
From: |
"John Bauman" <john@xxxxxxxxxxxxxxxx> |
Date: |
Tue, 29 Jun 2004 00:00:45 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 >
----- Original Message -----
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
To: <john@xxxxxxxxxxxxxxxx>
Sent: Tuesday, June 29, 2004 2:09 AM
Subject: [Freeciv-Dev] Re: (PR#9135) Roadstyle 2
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 >
>
> Looks fine to me.
>
> My only remaining question is why you add roadstyle2 to the capstring.
> I think this does not do what you think it does. There are no tileset
> compatibility issues here, and the roadstyle2 capability isn't checked
> anywhere else anyway. Can I just remove it?
Why was the original roadstyle added to the capabilities? What if the
tileset only has this new style of road (for whatever reason)? I thought
that the tileset could require this capability of the client, so an
unsupporting client wouldn't try to load it and then fail somewhat
confusingly? Although, if you think it's a good idea, you can remove it.
>
> jason
>
>
>
>
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 2004/06/28
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 2004/06/28
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, John Bauman, 2004/06/28
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 2004/06/28
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, John Bauman, 2004/06/28
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 2004/06/28
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 2004/06/28
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, John Bauman, 2004/06/29
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 2004/06/29
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2,
John Bauman <=
- [Freeciv-Dev] Re: (PR#9135) Roadstyle 2, Jason Short, 2004/06/29
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