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June 2004: [Freeciv-Dev] Re: (PR#9135) Roadstyle 2 |
[Freeciv-Dev] Re: (PR#9135) Roadstyle 2[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 > ----- Original Message ----- From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> To: <john@xxxxxxxxxxxxxxxx> Sent: Monday, June 28, 2004 9:30 PM Subject: Re: [Freeciv-Dev] (PR#9135) Roadstyle 2 > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 > > > John Bauman wrote: > > > I get the feeling that INDEX_NNEESESSWWNW might be a bit too long for > > a macro, which we would want to make in case we want to use this scheme > > later. > > INDEX_CLOCKWISE ? > > That would be fine. Or INDEX_8, INDEX_DIR8, INDEX_DIRS... > Then here's a new patch that seems to address most of your concerns, except for those about hexagonal tilesets. I didn't know what the best approach would be for those. > jason > > >
roads.spec
civ3roadstyle.diff
rails.spec
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