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[Freeciv-Dev] Re: (PR#9135) Roadstyle 2
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[Freeciv-Dev] Re: (PR#9135) Roadstyle 2

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Subject: [Freeciv-Dev] Re: (PR#9135) Roadstyle 2
From: "John Bauman" <john@xxxxxxxxxxxxxxxx>
Date: Mon, 28 Jun 2004 21:55:53 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 >


----- Original Message ----- 
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
To: <john@xxxxxxxxxxxxxxxx>
Sent: Monday, June 28, 2004 9:30 PM
Subject: Re: [Freeciv-Dev] (PR#9135) Roadstyle 2


>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 >
>
> John Bauman wrote:
>
> > I get the feeling that INDEX_NNEESESSWWNW might be a bit too long for
> > a macro, which we would want to make in case we want to use this scheme
> > later.
> > INDEX_CLOCKWISE ?
>
> That would be fine.  Or INDEX_8, INDEX_DIR8, INDEX_DIRS...
>
Then here's a new patch that seems to address most of your concerns, except
for
those about hexagonal tilesets.  I didn't know what the best approach would
be for
those.
> jason
>
>
>

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