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[Freeciv-Dev] (PR#9135) Roadstyle 2
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Subject: [Freeciv-Dev] (PR#9135) Roadstyle 2
From: "John Bauman" <john@xxxxxxxxxxxxxxxx>
Date: Sun, 27 Jun 2004 19:59:09 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 >

This implements roadstyle 2, i.e. a method similar to that used in Civ 3,
where there is a graphic for every combination of exiting roads for a tile,
and another for every combination of exiting rails.  This does require 512
new graphics (2 * 2**8), but it does look better than before, with all the
extra possibilities.  Attached are a patch and two spec files that can be
used with (scaled-down) road and rail graphics from Civ 3.  This would be a
good use for that "fractal tile generator" mentioned not long ago.

-- John Bauman

Attachment: roads.spec
Description: Binary data

Attachment: civ3roadstyle.diff
Description: Binary data

Attachment: rails.spec
Description: Binary data


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