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June 2004: [Freeciv-Dev] (PR#9135) Roadstyle 2 |
[Freeciv-Dev] (PR#9135) Roadstyle 2[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9135 > This implements roadstyle 2, i.e. a method similar to that used in Civ 3, where there is a graphic for every combination of exiting roads for a tile, and another for every combination of exiting rails. This does require 512 new graphics (2 * 2**8), but it does look better than before, with all the extra possibilities. Attached are a patch and two spec files that can be used with (scaled-down) road and rail graphics from Civ 3. This would be a good use for that "fractal tile generator" mentioned not long ago. -- John Bauman
roads.spec
civ3roadstyle.diff
rails.spec
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